Since gunman is still significantly weaker compared to archer class when it comes to one shotting enemies, here are some skills I propose of adding to balance the classes out. Feel free to add on or make any amends by replying to this post.
Blunt bullets - Makes gun bullets do more damage the closer you are to the target, but decreases your damage the farther you are to the enemy.
Longshot - Makes gun bullets do more damage the farther you are from the enemy. Decreases the damage you do the closer you stand to an enemy. This skill is opposite of the former skill.
Lethality/Crit master - Gain an increased chance of doing critical damage to an enemy
Rampage - Gain speed, attack damage, after killing an enemy
Endless munitions - Allows you to have more bullets per ammo pack (will be useful for high fire-rate guns)
Rational: It would make gunman class more versatile, giving more playstyles to class while also buffing it.
Gunman skills suggestion thread
- shekelstein
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- CanIHaveStuff?
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Re: Gunman skills suggestion thread
I like all the ideas but I personally would not use the 2nd one cause gunmans arent really about range. Just my opinion no hate love the ideas : D
Also known as: NoobToo and UncleWaldo
Re: Gunman skills suggestion thread
I like the ideas of possibly doing different damages based on how close/far the enemy is. However, I'd like to hear if this is something more players would want first.
- forumMikel
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Re: Gunman skills suggestion thread
yes
send me money or something i want to buy chips or some fries, idk
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Re: Gunman skills suggestion thread
These are pretty interesting, support.
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- CrazyVanilla
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Re: Gunman skills suggestion thread
I think money power should work in this way. That way in order to receive the massive damage outputs you can't just outrange every enemy. You'd have to actually take a risk and get up close to the enemy.
