Bosses/Raid party system

Stuff you would like to see in the world of Eliatopia.
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cinos
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Re: Bosses/Raid party system

Post by cinos » Mon Mar 28, 2022 3:13 am

Flashlight237 wrote:
Mon Mar 28, 2022 12:31 am
Kinda with CV here. I made Moonchyllus in order to FIX the current problem with bosses: they aren't challenging and they aren't required for story progression when they should be.

Cionic fixes the first issue, giving us a challenging boss to deal with. Problem is you still talk to a computer in order to progress with the story rather than defeat Cionic and/or Moonchyllus in battle. (I know you're gonna rag on at me about her, Cinos; I already made a back-up plan where she would appear in a ruins level).

Pretty much what I'm saying is the bosses miss the whole point of what bosses are about.

Personally, I do think Ooze Horror could use an additional attack or two, plus his defense should be buffed from 7 to 16 in order for him to actually be able to fend off players within his target audience (players around levels 18-25).
I don't exactly see the problem with the bosses being optional. This is, infact, one of the major challenges in balancing difficulty, how difficult can you make a mandatory boss fight? What I'm saying is, I rather have tough and skippable bosses than have extremely weak bosses for the sake of letting everyone progress in the story. The players will fight them anyway, so what's the problem? The only boss that should really be mandatory would be Xantis himself, because that is the one time progression and challenge must clash, I'm talking being a challenging fight for the top players tier since it'll probably be the "final boss" in terms of the story, though even that is arguable (ie is xantis a fighter, would he have someone else up his sleeve etc etc).
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Robby
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Re: Bosses/Raid party system

Post by Robby » Wed Apr 06, 2022 7:37 pm

Thanks for the suggestions. I just figured I'd post a few things for guilds & bosses, loosely related to your post.

1. Guild XP sharing has been added for the next update. :)
2. I'll increase the amount of XP bosses give by a slight bit for next update.
3. A new boss is in the works for the next update as well.

Soldeir5
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Re: Bosses/Raid party system

Post by Soldeir5 » Wed Apr 06, 2022 10:33 pm

Robby wrote:
Wed Apr 06, 2022 7:37 pm
3. A new boss is in the works for the next update as well.
yep... i know ..
IT'S MOONCHYLLUS
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Flashlight237
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Joined:Tue Jul 16, 2019 3:01 am

Re: Bosses/Raid party system

Post by Flashlight237 » Thu Apr 07, 2022 12:04 am

Soldeir5 wrote:
Wed Apr 06, 2022 10:33 pm
Robby wrote:
Wed Apr 06, 2022 7:37 pm
3. A new boss is in the works for the next update as well.
yep... i know ..
IT'S MOONCHYLLUS
I think it's Xantis, actually. I dunno, we'll see.

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TheWood
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Re: Bosses/Raid party system

Post by TheWood » Thu Apr 07, 2022 1:58 am

This takes 25% of my experience from the monster and gives it to a guild mate or the monster drops 25% more experience and gives it to him?

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