If it isn't obvious, I'm quite fascinated with the new skills that were released in the recent update (main one being reflection), but with that out of the way let me just drop crap suggestions lmao. Also, I know that an enemy killing itself with it's attack doesn't really count as "you" doing it, hence the EXP loss, but could it ...?
Whom is the fairest, Me or Thou? General Skill; LV Cap: 3. +50% each Level, starting at 100%, and capping at 200% (or 3x the experience)
Description: If an enemy monster defeats itself as a deathblow (last hit), you attain ???% more EXP, groovy.
Untarnished Shield-Bearer. General Skill; LV Cap: 4. +3% to effect each level, starting at 3% (Cap being 12%, which makes your reflection chances 34%)
Description: Tarnished, all SHIELDS and NO MAIDENS! while HP is less than 60%, your chances of reflecting an attack are increased by ?%
Mirror, mirror, on the ... shield?; LV Cap: 5. +2 each Level, starting at 4. (12 MP per reflect)
Description: Mirror, mirror on the shield, why am I meanest of all? If a attack is reflected, recover ? MP (This skill is like Enchanted Tip, in that it applies EVERY other time, instead of every use.) BALANCE
Lastly we have: The Mirror Rune ROFL. Can only be applied to shields, adds a base 5% to reflection chance per stage ..... limit should be 2 I guess, suppose that'd look pretty weird on the rune though, ha-ha ... Regarding applying price, what its dropped by, and how worthless it is, guess that can be saved for later
If you have any suggestions, or would like to mock this, feel free lmao.
Mirror Rune + Reflection Skills
Re: Mirror Rune + Reflection Skills
Reflect is already broken, the fact your thought process is "let's make ALL weapons broken" is absolutely asinine.
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Re: Mirror Rune + Reflection Skills
At least it's not "in-sane". Not sure what you mean by all weapons, but I guess it should be clarified that its only active while you have a shield equipped (if that's what you meant.)
Thanks for the feedback nonetheless.
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