Armor Runing

Stuff you would like to see in the world of Eliatopia.
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edk
Posts:307
Joined:Fri May 29, 2020 11:24 pm
Armor Runing

Post by edk » Sun Feb 06, 2022 1:16 pm

Personally, I believe that armor running has so much more potential than it is. No shade to Robby because he does put out updates fairly regularly with the majority of the community pestering him to release them so I am sure certain things are rushed.

Simply putting existing runes on armor looks lazy and very unorganized.

Allow me to explain:

Being able to put the same attributed rune three times on a certain piece(fire, poison, ice, hardening, electricity), equivalates to 15 runes on a single item, multiply it by 4 that's 60 runes on your armor (excluding accessories). Now obviously the likelihood of someone doing this is so low for set reasons.

A mashup of this many runes on a single character IMO just looks ugly and unclear.


I don't think it's something to address immediately however for the future I definitely think it needs to be improved.

Disclaimer: I have no idea for a replacement that is why I made this thread for someone who might state it.
I haven't actually played the game and tried to rune every item but looking at other individuals I am pretty sure you can use all runes on
armor if not IGNORE THIS THREAD.
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Robby
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Joined:Mon Jul 08, 2019 2:59 pm

Re: Armor Runing

Post by Robby » Tue Feb 08, 2022 9:52 pm

Thanks for the suggestion. I'm not entirely sure what the problem you are mentioned is though. Are you saying that the idea of putting that many runes on armor is just bad visually or that it's more of a bad gameplay feature?

edk
Posts:307
Joined:Fri May 29, 2020 11:24 pm

Re: Armor Runing

Post by edk » Tue Feb 08, 2022 9:58 pm

Yea I think that it would just look a bit messy having so many runes placed on a single character. I've never tried it but it'd be funny seeing someone who literally has every single rune placed on their items :lol:
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