Improving/Promoting Creativity

Stuff you would like to see in the world of Eliatopia.
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cinos
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Re: Improving/Promoting Creativity

Post by cinos » Sun Feb 06, 2022 6:01 pm

TheWood wrote:
Sun Feb 06, 2022 5:27 pm
CrazyVanilla wrote:
Sun Feb 06, 2022 5:12 pm
(for example the upcoming sets should be level 100 across the board IMO)
Lol that's too much level 75-85 would be enough.
CrazyVanilla wrote:
Sun Feb 06, 2022 5:12 pm
I'd consider it actually a "main part" of the game, since its been extremely dead for a while now, especially since resistance came out.
It's truth, pvp is dead after the introduction of resistance.
Wrong, level 70 is what the original borough sets were, let's not.

85-100 sounds good to me.
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Re: Improving/Promoting Creativity

Post by Flashlight237 » Sun Feb 06, 2022 6:27 pm

cinos wrote:
Sun Feb 06, 2022 2:41 pm
Reminder that any opposition to moonchylus eliapedia intrusion is not "anti-creativity", it's merely saying it's got zero subtlety.
I understand what you're getting at, but... There are times where subtlety would just not work (ex. Beholders, which are extraterrestrial to Eliatopians, so they wouldn't know jack about why they're on Eliatopia).
cinos wrote:
Sun Feb 06, 2022 5:24 pm

pvp is struggling, not dead...and yes, poison resistance has to go, it's garbage.

Wanna know what we need for this to happen? More missions, which I'm guessing the items that do nothing are hinting at. ONTOP OF THAT, why not add CRAFTING with these mission items? Would be cool, right? Another way to make missions NOT clog up inventory after they're done. Make standard mission items able to craft pretty low level gear for a tiny bit of profit, while a huge load of em plus some shiny fish (wink) gives you SPECIAL NEW GEAR woooahhhh.
ONTOP ONTOP of that, fishing, pets (like quiwito's thread, most others are pretty much HH rehashes), ridables, the casino, that's how you spruce up the game world honestly. Atleast half of what I said is already said to be a future addition (fishing, casino), which is fine and dandy for me. I can atleast, without a doubt say, that adding a billion early enemies (when, guess what, we just did to make ice runes accessible, we don't need A THIRD WAVE of 20 exp additions) is one of the dumbest ideas I've heard in a while, no offense but it's true. Why not just- YA KNOW, do that but for the 200-300 exp range? That's a good way to make players not feel cramped, right?! I thought that WAS what we were doing with azulong actually.

tl;dr yeah, you ain't half wrong.
1. You forget that I already support crafting with quest items and even made recipes of my own, including an entire mage set based on Rafflesias. I don't like the idea of having to use shiny fish again. I'd be fine with shinies if they were just aestheic like with shiny pokemon or, heck, maybe be used as an optional enhancement to food recipes, but as a mandatory item for forging a weapon with their very low encounter rates that wound up being one of HH's biggest issues with crafting as a whole? Not cool, man.
2. I have been opposed to pets for awhile, mainly out of fear that they would end up becoming another HH rehash regardless of what players tried to do to convince Robby otherwise.
3. At this point (since I'm having a hard time trying to further convince Robby to make crabs or even dumtilians rideable, never mind Claystones of all things), that's gonna require more monsters being made at varying levels.
4. You forget that I want monster variety to be added across the board, not just early levels. That and you forget that for the longest while, I've been wanting monsters with more interesting mechanics than just "they hit you and that's it." What if I want a snail around Logon/Grunt tier whose attacks actively SLOW DOWN players? Or a monster that is the next top tier that actively buffs its defense? You would want monsters that do something more interesting, would you? Especially since monsters have zero challenge before Dome Shrooms, Fernips if you're particularly unlucky. At least one monster that legitimately proposes a challenge instead of being all "I hit you" in practically every category would make things far more interesting.

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Re: Improving/Promoting Creativity

Post by cinos » Sun Feb 06, 2022 6:41 pm

Flashlight237 wrote:
Sun Feb 06, 2022 6:27 pm
cinos wrote:
Sun Feb 06, 2022 2:41 pm
Reminder that any opposition to moonchylus eliapedia intrusion is not "anti-creativity", it's merely saying it's got zero subtlety.
I understand what you're getting at, but... There are times where subtlety would just not work (ex. Beholders, which are extraterrestrial to Eliatopians, so they wouldn't know jack about why they're on Eliatopia).
cinos wrote:
Sun Feb 06, 2022 5:24 pm

pvp is struggling, not dead...and yes, poison resistance has to go, it's garbage.

Wanna know what we need for this to happen? More missions, which I'm guessing the items that do nothing are hinting at. ONTOP OF THAT, why not add CRAFTING with these mission items? Would be cool, right? Another way to make missions NOT clog up inventory after they're done. Make standard mission items able to craft pretty low level gear for a tiny bit of profit, while a huge load of em plus some shiny fish (wink) gives you SPECIAL NEW GEAR woooahhhh.
ONTOP ONTOP of that, fishing, pets (like quiwito's thread, most others are pretty much HH rehashes), ridables, the casino, that's how you spruce up the game world honestly. Atleast half of what I said is already said to be a future addition (fishing, casino), which is fine and dandy for me. I can atleast, without a doubt say, that adding a billion early enemies (when, guess what, we just did to make ice runes accessible, we don't need A THIRD WAVE of 20 exp additions) is one of the dumbest ideas I've heard in a while, no offense but it's true. Why not just- YA KNOW, do that but for the 200-300 exp range? That's a good way to make players not feel cramped, right?! I thought that WAS what we were doing with azulong actually.

tl;dr yeah, you ain't half wrong.
1. You forget that I already support crafting with quest items and even made recipes of my own, including an entire mage set based on Rafflesias. I don't like the idea of having to use shiny fish again. I'd be fine with shinies if they were just aestheic like with shiny pokemon or, heck, maybe be used as an optional enhancement to food recipes, but as a mandatory item for forging a weapon with their very low encounter rates that wound up being one of HH's biggest issues with crafting as a whole? Not cool, man.
2. I have been opposed to pets for awhile, mainly out of fear that they would end up becoming another HH rehash regardless of what players tried to do to convince Robby otherwise.
3. At this point (since I'm having a hard time trying to further convince Robby to make crabs or even dumtilians rideable, never mind Claystones of all things), that's gonna require more monsters being made at varying levels.
4. You forget that I want monster variety to be added across the board, not just early levels. That and you forget that for the longest while, I've been wanting monsters with more interesting mechanics than just "they hit you and that's it." What if I want a snail around Logon/Grunt tier whose attacks actively SLOW DOWN players? Or a monster that is the next top tier that actively buffs its defense? You would want monsters that do something more interesting, would you? Especially since monsters have zero challenge before Dome Shrooms, Fernips if you're particularly unlucky. At least one monster that legitimately proposes a challenge instead of being all "I hit you" in practically every category would make things far more interesting.
1. neat :>
2. Yeah which is why I specifically said Quiwito's thread is my go-to for pet additions in Elia, any other thread I've seen is meh or just actual shιτ. I want the satisfaction of a little animal dude, not aids incarnate, aka a booked stalker jr who has 69 quadrillion strength in his 600 sextillion levels, and is able to reshape the entire cosmos by simply walking around the area...I don't want that, I just want funny dumb animals who give you lil perks and evolve after leveling up, because I'm sure everyone here loves seeing numbers go up, that's it.
3. I actually said this because Azulong's addition was a welcome one. I actually guessed the next mount would be a dragon ironically, and I'm glad it was, since it yet again has a unique attack (even if it just kinda has a seizure when attacking rn).
4. I think what kinda annoyed me and made me assume it's more about early levels is that you mentioned maplestory. Now, I love me some maplestory (old maplestory to be exact), but there are two main reasons there were so many early enemies. One, the game had funding by people in 2005 buying all the super emo cosmetics (which, can you blame them?), and two, it was ONLY PVE. Any time maplestory had pvp added, it was removed VERY soon (never forget), which is why there are so many enemies, but also why all the level up potential gets so fvcking BORING for people like me. Level ups have no value if I can't stroke my number count against other people with a high number count, OR heck, beat people with HIGHER NUMBERS and have fun THAT way.
tl;dr saying maplestory is better in the enemy department because it has more enemies for all levels is like saying fencing fvcking blows because nobody kicks in it.
Of course, it was a simple misunderstanding, BUT STILL. I actually think enemies like scrap bots have shown potential in PVE, as in, oh wow, I'm NOT turning off my brain for the best exp in the game, even when I'm in the top 10. I actually have to GASP dodge and think! Not to mention, the one, THE ONLY, Alex, seriously, first boss that actually managed to kill me in a long time, I think these two, plus mushroom enemies for anyone below the triple digits, is proof that PVE is getting A LITTLE less garbo.
Basically, just keep doing stuff like scrap bots, or necromancers, or like- I dunno, weeds that slow you down and suck on your life force, and the game will continue to keep people's interest out of the enemy designs alone...plus less constipated robots, seriously I feel bad for mentioning it NOW but come on dude, I can see what that is, we can all see what that is, so let's not, okay? Change the toxin to a purple colour or something, god.
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Re: Improving/Promoting Creativity

Post by Flashlight237 » Sun Feb 06, 2022 6:58 pm

cinos wrote:
Sun Feb 06, 2022 6:41 pm
Flashlight237 wrote:
Sun Feb 06, 2022 6:27 pm
cinos wrote:
Sun Feb 06, 2022 2:41 pm
Reminder that any opposition to moonchylus eliapedia intrusion is not "anti-creativity", it's merely saying it's got zero subtlety.
I understand what you're getting at, but... There are times where subtlety would just not work (ex. Beholders, which are extraterrestrial to Eliatopians, so they wouldn't know jack about why they're on Eliatopia).
cinos wrote:
Sun Feb 06, 2022 5:24 pm

pvp is struggling, not dead...and yes, poison resistance has to go, it's garbage.

Wanna know what we need for this to happen? More missions, which I'm guessing the items that do nothing are hinting at. ONTOP OF THAT, why not add CRAFTING with these mission items? Would be cool, right? Another way to make missions NOT clog up inventory after they're done. Make standard mission items able to craft pretty low level gear for a tiny bit of profit, while a huge load of em plus some shiny fish (wink) gives you SPECIAL NEW GEAR woooahhhh.
ONTOP ONTOP of that, fishing, pets (like quiwito's thread, most others are pretty much HH rehashes), ridables, the casino, that's how you spruce up the game world honestly. Atleast half of what I said is already said to be a future addition (fishing, casino), which is fine and dandy for me. I can atleast, without a doubt say, that adding a billion early enemies (when, guess what, we just did to make ice runes accessible, we don't need A THIRD WAVE of 20 exp additions) is one of the dumbest ideas I've heard in a while, no offense but it's true. Why not just- YA KNOW, do that but for the 200-300 exp range? That's a good way to make players not feel cramped, right?! I thought that WAS what we were doing with azulong actually.

tl;dr yeah, you ain't half wrong.
1. You forget that I already support crafting with quest items and even made recipes of my own, including an entire mage set based on Rafflesias. I don't like the idea of having to use shiny fish again. I'd be fine with shinies if they were just aestheic like with shiny pokemon or, heck, maybe be used as an optional enhancement to food recipes, but as a mandatory item for forging a weapon with their very low encounter rates that wound up being one of HH's biggest issues with crafting as a whole? Not cool, man.
2. I have been opposed to pets for awhile, mainly out of fear that they would end up becoming another HH rehash regardless of what players tried to do to convince Robby otherwise.
3. At this point (since I'm having a hard time trying to further convince Robby to make crabs or even dumtilians rideable, never mind Claystones of all things), that's gonna require more monsters being made at varying levels.
4. You forget that I want monster variety to be added across the board, not just early levels. That and you forget that for the longest while, I've been wanting monsters with more interesting mechanics than just "they hit you and that's it." What if I want a snail around Logon/Grunt tier whose attacks actively SLOW DOWN players? Or a monster that is the next top tier that actively buffs its defense? You would want monsters that do something more interesting, would you? Especially since monsters have zero challenge before Dome Shrooms, Fernips if you're particularly unlucky. At least one monster that legitimately proposes a challenge instead of being all "I hit you" in practically every category would make things far more interesting.
1. neat :>
2. Yeah which is why I specifically said Quiwito's thread is my go-to for pet additions in Elia, any other thread I've seen is meh or just actual shιτ. I want the satisfaction of a little animal dude, not aids incarnate, aka a booked stalker jr who has 69 quadrillion strength in his 600 sextillion levels, and is able to reshape the entire cosmos by simply walking around the area...I don't want that, I just want funny dumb animals who give you lil perks and evolve after leveling up, because I'm sure everyone here loves seeing numbers go up, that's it.
3. I actually said this because Azulong's addition was a welcome one. I actually guessed the next mount would be a dragon ironically, and I'm glad it was, since it yet again has a unique attack (even if it just kinda has a seizure when attacking rn).
4. I think what kinda annoyed me and made me assume it's more about early levels is that you mentioned maplestory. Now, I love me some maplestory (old maplestory to be exact), but there are two main reasons there were so many early enemies. One, the game had funding by people in 2005 buying all the super emo cosmetics (which, can you blame them?), and two, it was ONLY PVE. Any time maplestory had pvp added, it was removed VERY soon (never forget), which is why there are so many enemies, but also why all the level up potential gets so fvcking BORING for people like me. Level ups have no value if I can't stroke my number count against other people with a high number count, OR heck, beat people with HIGHER NUMBERS and have fun THAT way.
tl;dr saying maplestory is better in the enemy department because it has more enemies for all levels is like saying fencing fvcking blows because nobody kicks in it.
Of course, it was a simple misunderstanding, BUT STILL. I actually think enemies like scrap bots have shown potential in PVE, as in, oh wow, I'm NOT turning off my brain for the best exp in the game, even when I'm in the top 10. I actually have to GASP dodge and think! Not to mention, the one, THE ONLY, Alex, seriously, first boss that actually managed to kill me in a long time, I think these two, plus mushroom enemies for anyone below the triple digits, is proof that PVE is getting A LITTLE less garbo.
Basically, just keep doing stuff like scrap bots, or necromancers, or like- I dunno, weeds that slow you down and suck on your life force, and the game will continue to keep people's interest out of the enemy designs alone...plus less constipated robots, seriously I feel bad for mentioning it NOW but come on dude, I can see what that is, we can all see what that is, so let's not, okay? Change the toxin to a purple colour or something, god.
You don't have to apologize, bro (at least I think ya did here; I might've misread). You said what you needed to say and I love ya for it.

1. Personally, if I were to ever vy for pets, I'd rather stick with Qwito's idea unless I risk going overboard again.
2. Yeah, I admittedly kowtowed to Maplestory because it was on many people's "good MMORPGs list"; quoted because I think it's more of a general spectrum thing and not just limited to here. But hey, at least Robby had one up over Maplestory (garbo, easily-skippable PVP is better than no PVP).
3. Funny thing about Alex aka Cionic Organism, he was actually supposed to be harder. He was intended to fight alongside Moonchyllus as a dual boss, which would sure as heck provide more of a challenge than Cionic alone would've done. But yeah, right now the most challenging guys to me are Dome Shrooms, Scrap Bots, and Cionic Organism in no particular order. But yeah, why not give players an actual challenge? Geez!

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Re: Improving/Promoting Creativity

Post by cinos » Sun Feb 06, 2022 7:45 pm

Flashlight237 wrote:
Sun Feb 06, 2022 6:58 pm
cinos wrote:
Sun Feb 06, 2022 6:41 pm
Flashlight237 wrote:
Sun Feb 06, 2022 6:27 pm


I understand what you're getting at, but... There are times where subtlety would just not work (ex. Beholders, which are extraterrestrial to Eliatopians, so they wouldn't know jack about why they're on Eliatopia).



1. You forget that I already support crafting with quest items and even made recipes of my own, including an entire mage set based on Rafflesias. I don't like the idea of having to use shiny fish again. I'd be fine with shinies if they were just aestheic like with shiny pokemon or, heck, maybe be used as an optional enhancement to food recipes, but as a mandatory item for forging a weapon with their very low encounter rates that wound up being one of HH's biggest issues with crafting as a whole? Not cool, man.
2. I have been opposed to pets for awhile, mainly out of fear that they would end up becoming another HH rehash regardless of what players tried to do to convince Robby otherwise.
3. At this point (since I'm having a hard time trying to further convince Robby to make crabs or even dumtilians rideable, never mind Claystones of all things), that's gonna require more monsters being made at varying levels.
4. You forget that I want monster variety to be added across the board, not just early levels. That and you forget that for the longest while, I've been wanting monsters with more interesting mechanics than just "they hit you and that's it." What if I want a snail around Logon/Grunt tier whose attacks actively SLOW DOWN players? Or a monster that is the next top tier that actively buffs its defense? You would want monsters that do something more interesting, would you? Especially since monsters have zero challenge before Dome Shrooms, Fernips if you're particularly unlucky. At least one monster that legitimately proposes a challenge instead of being all "I hit you" in practically every category would make things far more interesting.
1. neat :>
2. Yeah which is why I specifically said Quiwito's thread is my go-to for pet additions in Elia, any other thread I've seen is meh or just actual shιτ. I want the satisfaction of a little animal dude, not aids incarnate, aka a booked stalker jr who has 69 quadrillion strength in his 600 sextillion levels, and is able to reshape the entire cosmos by simply walking around the area...I don't want that, I just want funny dumb animals who give you lil perks and evolve after leveling up, because I'm sure everyone here loves seeing numbers go up, that's it.
3. I actually said this because Azulong's addition was a welcome one. I actually guessed the next mount would be a dragon ironically, and I'm glad it was, since it yet again has a unique attack (even if it just kinda has a seizure when attacking rn).
4. I think what kinda annoyed me and made me assume it's more about early levels is that you mentioned maplestory. Now, I love me some maplestory (old maplestory to be exact), but there are two main reasons there were so many early enemies. One, the game had funding by people in 2005 buying all the super emo cosmetics (which, can you blame them?), and two, it was ONLY PVE. Any time maplestory had pvp added, it was removed VERY soon (never forget), which is why there are so many enemies, but also why all the level up potential gets so fvcking BORING for people like me. Level ups have no value if I can't stroke my number count against other people with a high number count, OR heck, beat people with HIGHER NUMBERS and have fun THAT way.
tl;dr saying maplestory is better in the enemy department because it has more enemies for all levels is like saying fencing fvcking blows because nobody kicks in it.
Of course, it was a simple misunderstanding, BUT STILL. I actually think enemies like scrap bots have shown potential in PVE, as in, oh wow, I'm NOT turning off my brain for the best exp in the game, even when I'm in the top 10. I actually have to GASP dodge and think! Not to mention, the one, THE ONLY, Alex, seriously, first boss that actually managed to kill me in a long time, I think these two, plus mushroom enemies for anyone below the triple digits, is proof that PVE is getting A LITTLE less garbo.
Basically, just keep doing stuff like scrap bots, or necromancers, or like- I dunno, weeds that slow you down and suck on your life force, and the game will continue to keep people's interest out of the enemy designs alone...plus less constipated robots, seriously I feel bad for mentioning it NOW but come on dude, I can see what that is, we can all see what that is, so let's not, okay? Change the toxin to a purple colour or something, god.
You don't have to apologize, bro (at least I think ya did here; I might've misread). You said what you needed to say and I love ya for it.

1. Personally, if I were to ever vy for pets, I'd rather stick with Qwito's idea unless I risk going overboard again.
2. Yeah, I admittedly kowtowed to Maplestory because it was on many people's "good MMORPGs list"; quoted because I think it's more of a general spectrum thing and not just limited to here. But hey, at least Robby had one up over Maplestory (garbo, easily-skippable PVP is better than no PVP).
3. Funny thing about Alex aka Cionic Organism, he was actually supposed to be harder. He was intended to fight alongside Moonchyllus as a dual boss, which would sure as heck provide more of a challenge than Cionic alone would've done. But yeah, right now the most challenging guys to me are Dome Shrooms, Scrap Bots, and Cionic Organism in no particular order. But yeah, why not give players an actual challenge? Geez!
if pvp being skippable is what you consider bad then I feel like you genuinely don't get what makes an MMO feature worthwhile.
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Re: Improving/Promoting Creativity

Post by Flashlight237 » Sun Feb 06, 2022 10:39 pm

cinos wrote:
Sun Feb 06, 2022 7:45 pm
Flashlight237 wrote:
Sun Feb 06, 2022 6:58 pm
cinos wrote:
Sun Feb 06, 2022 6:41 pm


1. neat :>
2. Yeah which is why I specifically said Quiwito's thread is my go-to for pet additions in Elia, any other thread I've seen is meh or just actual shιτ. I want the satisfaction of a little animal dude, not aids incarnate, aka a booked stalker jr who has 69 quadrillion strength in his 600 sextillion levels, and is able to reshape the entire cosmos by simply walking around the area...I don't want that, I just want funny dumb animals who give you lil perks and evolve after leveling up, because I'm sure everyone here loves seeing numbers go up, that's it.
3. I actually said this because Azulong's addition was a welcome one. I actually guessed the next mount would be a dragon ironically, and I'm glad it was, since it yet again has a unique attack (even if it just kinda has a seizure when attacking rn).
4. I think what kinda annoyed me and made me assume it's more about early levels is that you mentioned maplestory. Now, I love me some maplestory (old maplestory to be exact), but there are two main reasons there were so many early enemies. One, the game had funding by people in 2005 buying all the super emo cosmetics (which, can you blame them?), and two, it was ONLY PVE. Any time maplestory had pvp added, it was removed VERY soon (never forget), which is why there are so many enemies, but also why all the level up potential gets so fvcking BORING for people like me. Level ups have no value if I can't stroke my number count against other people with a high number count, OR heck, beat people with HIGHER NUMBERS and have fun THAT way.
tl;dr saying maplestory is better in the enemy department because it has more enemies for all levels is like saying fencing fvcking blows because nobody kicks in it.
Of course, it was a simple misunderstanding, BUT STILL. I actually think enemies like scrap bots have shown potential in PVE, as in, oh wow, I'm NOT turning off my brain for the best exp in the game, even when I'm in the top 10. I actually have to GASP dodge and think! Not to mention, the one, THE ONLY, Alex, seriously, first boss that actually managed to kill me in a long time, I think these two, plus mushroom enemies for anyone below the triple digits, is proof that PVE is getting A LITTLE less garbo.
Basically, just keep doing stuff like scrap bots, or necromancers, or like- I dunno, weeds that slow you down and suck on your life force, and the game will continue to keep people's interest out of the enemy designs alone...plus less constipated robots, seriously I feel bad for mentioning it NOW but come on dude, I can see what that is, we can all see what that is, so let's not, okay? Change the toxin to a purple colour or something, god.
You don't have to apologize, bro (at least I think ya did here; I might've misread). You said what you needed to say and I love ya for it.

1. Personally, if I were to ever vy for pets, I'd rather stick with Qwito's idea unless I risk going overboard again.
2. Yeah, I admittedly kowtowed to Maplestory because it was on many people's "good MMORPGs list"; quoted because I think it's more of a general spectrum thing and not just limited to here. But hey, at least Robby had one up over Maplestory (garbo, easily-skippable PVP is better than no PVP).
3. Funny thing about Alex aka Cionic Organism, he was actually supposed to be harder. He was intended to fight alongside Moonchyllus as a dual boss, which would sure as heck provide more of a challenge than Cionic alone would've done. But yeah, right now the most challenging guys to me are Dome Shrooms, Scrap Bots, and Cionic Organism in no particular order. But yeah, why not give players an actual challenge? Geez!
if pvp being skippable is what you consider bad then I feel like you genuinely don't get what makes an MMO feature worthwhile.
Quite frankly, neither did Robby in that case.

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