So, Cinos did have a point. Elemental damage isn't exactly the best right now. It only factors in base damage and that's it. So, here's the deal...
Perhaps the simplest buff for elemental damage right now is to allow elemental damage to take crits into account. Well, minus poison, of course; it having a set value instead of doing 10% of a weapon's base power (ex. 5 for a P1 Crazy Hammer, 6 for a S2 P1 Crazy Hammer, 20 for a P2 Element Staff, etc) doesn't do it any favors AT ALL. That way, enchanting gear with runes can be more worthwhile. Of course it might be OP because Robby hasn't set a limit to how many runes can be applied to a weapon, but still.
I had also thought of taking skill damage multipliers into account, but ehh... Skills are just too wonky in terms of what type of damage they deal. Mhmm.
So yeah, crits to elemental damage, let's do it.
Elemental Damage Buff
Re: Elemental Damage Buff
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