Okay, so awhile ago, I had come up with a pricing formula that would help mitigate major influxes in pricing. Now that so and so happened, it's time I brought it up again.:
Armor Price: 5*(Defense*0.9)^2.5+5*Strength^2.5+5*Magic^2.5+5*Archery^2.5+5*Artillery^2.5*w; w=1 for non-warrior armors; 0.7 for warrior armors
This should help deal with the way things are overpriced. At the very least it would allow equipment pieces to be comparable from a pricing standpoint to all the game's weapons. Also...
But yeah, there's that.cinos wrote: ↑Thu Jul 08, 2021 12:22 amAnd because I know my opinion differs greatly, I'll just put this out there so my opinion is in a thread robby might actually read ;]
revert the stats back to what they were before, this was both unnecessary and terrible. We pay more for nothing, let's PLEASE not.