Ultra low graphics

Stuff you would like to see in the world of Eliatopia.
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mikel
Posts:697
Joined:Thu May 28, 2020 7:38 am
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Ultra low graphics

Post by mikel » Thu May 27, 2021 3:04 pm

Suggesting this because my phone and pc cant handle the lag because im poor :pensive: :fist: L
Gonna do a list on what this disables

-remove particles
-disable weapon rune effects
-disable projectile rune effects
-make enemy projectiles a lite/less lag design
-warrior/mage swings now produce no trail
-the eliatopian will not shake its head when talking
-disable hit points (the numbers that come out when hitting an enemy)
-(basically 2 and 3 but) disable poison rune hit points
-disable electric rune chain effect and hit points
-disable fire effect and hit points
-sharpening and hardening will not show on all gear and weapons
-no more ambient objects like leaves and butterflies etc
-continuous ranged enemies like mandrakes will stop playing the fire animation when shooting and will be changed to a fan shape thatll just show where its shooting
-disable all hit points
-screenshake is disabled (for all, even when striking a critical hit)
-the ground will be changed to a plain color of what color ur standing on (basically if the floor is green, then it will only be green without the rocks and etc)
-everything will be plain colored (like low poly)
-npcs dont shake their head when being interacted
-dodgerolling animation is replaced with a liter animation
-mage thundercloud will just be a small square in the sky with a timer, and flashes are disabled
-hitting enemies with arrows hoard will not show the green spike thingies when hitting an enemy with sharp hoard
-eating a consumable will only show the number as green and blue (no + point coming out)
-warrior smash is changed to a circle on where the hitbox of the explosions/its effects will hit
-mage field will just become a huge circle in the floor, orb graphics will be reduced into having only their hitbox as visuals, healing animation when having healing field will not play
-coin shot will not make a flash when shot
-homing arrows will also not flash when shot
-grenades thrown will just show their hitbox of what theyre going to hit and will not play an explode animation
-coins will not rotate
-animated doors on houses will not play, and will be removed
-electricity effects from the electrical cars will be removed
-factory siren lights are removed
-being in water will not play the water having an animation about the player being in water
Idk thats all i have
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

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Swagybob
Posts:625
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Location:Saturn

Re: Ultra low graphics

Post by Swagybob » Thu May 27, 2021 3:07 pm

support
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coolboynum1
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Re: Ultra low graphics

Post by coolboynum1 » Thu May 27, 2021 3:53 pm

yes,its still laggy when i use very low graphics.support
I shall make you subscribe to Troopas and Cinos O R
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Swagybob
Posts:625
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Location:Saturn

Re: Ultra low graphics

Post by Swagybob » Thu Jun 03, 2021 2:28 pm

bump
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Robby
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Re: Ultra low graphics

Post by Robby » Thu Jun 03, 2021 6:09 pm

Some of these will have more effect that others on reducing lag. Some of these are harder/easier to implement that others as well. I won't add an entirely new graphics mode, but I will have the following changes applied to "very low" quality setting in the coming update:

Enemy damage text.
Enemy poison death effect.
Enemy Fire death effect.
Enemy shock death effect.
Enemy color tinting on damage.
Enemy projectile trail effect.
Some particle effect for grenade explosion.
Storm cloud rain.
Water splash effect.
Some rage particles.
Some warrior exploding smash particles.

Other notes:

-Optimized the shine from "coin shot" and other skills on all quality settings a slight bit as well as the rage particle effect.

Also as a side note, the butterflies and bug swarms are already disabled on lower quality settings. Also, the light effect on the alarms should also already be removed on lower quality settings. Also, alot of ambient objects such as grass and things that don't impact the gameplay should already remove themselves too.

Mage field has also been redesigned in the coming update, which may help a little for lag.

Overall, I'm not sure if these changes will have a huge impact, but hopefully they will help some. If after next update, it's still not enough, feel free to bump this post and bring back up some things you think will help.

Thanks for the suggestion!

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Swagybob
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Location:Saturn

Re: Ultra low graphics

Post by Swagybob » Thu Jun 03, 2021 6:25 pm

yay :D
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