rune idea

Stuff you would like to see in the world of Eliatopia.
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mike
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rune idea

Post by mike » Fri Dec 18, 2020 1:58 am

earth rune (for warriors)

hitting an enemy with a skill will knock them up dealing 30% of your current total damage [active]

(players and bosses are un knockable)
hitting players or bosses will cause them to slow their movement speed by 40% (6 second cooldown) [passive]

rage:all hits from rage duration will all be knock-ups

fortune rune (for archers)

attacks will have a 3.99% chance of dealing 7 times the damage on hits [passive]
(including skills)


granite rune (for cowboys)

increase gun damage by 10% overall damage [passive]


manarite rune (for mages)

20% chance to gain 8% of missing mp from casting/basic attacks


[these are not weapon rune suggestions, there will be a special slot for the player to equip these runes. like a skill tree, but for runes]
[are these too early?]
go watch breaking bad
eliatopia discord:(if you have one) https://discord.gg/qFcKTtS
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Robby
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Re: rune idea

Post by Robby » Fri Dec 18, 2020 2:29 pm

Thanks for the rune ideas! Next up on my to-do list as far as rune/stones go is the ice rune. Once I finish that, I'll come back to some ideas like this and see what I can do. :)

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mike
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Re: rune idea

Post by mike » Sat Dec 19, 2020 5:09 am

Robby wrote:
Fri Dec 18, 2020 2:29 pm
Thanks for the rune ideas! Next up on my to-do list as far as rune/stones go is the ice rune. Once I finish that, I'll come back to some ideas like this and see what I can do. :)
Alrighty
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eliatopia discord:(if you have one) https://discord.gg/qFcKTtS
my discord:.mike#1112

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yasvsV
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Re: rune idea

Post by yasvsV » Sun Dec 20, 2020 12:39 am

Class-specfic runes... sounds very interesting :)
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masnam
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Re: rune idea

Post by masnam » Wed Dec 23, 2020 3:46 pm

I really like these. Plus ice rune :o

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mikel
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Re: rune idea

Post by mikel » Mon May 31, 2021 9:40 am

Rebump cuz i think this is coop ngl, not the suggestion but the class specific rune.
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