Each mob would have 1 item unavailable in stores. Drop rate lowest possible.
Potentially even an item not known to be in game.
People would grind for days to have an exclusive.
exclusive flex
Re: exclusive flex
You mean one super rare drop per enemy? That would be pretty cool. While I'd have to see about that, pretty soon I am going to be starting to add in weapon upgrades. These will consist of very rare gem type things dropped by enemies, or obtained in other very rare circumstances. I believe once I begin to get this implemented, it will really start taking things to the next level. 
