(Passive) Gunman skills
(Coin shots removed. Replace w ricoche) Ricoche - Bullets shot have a 4% chance to bounce off of enemies with 10% of overall damage dealt to enemy ricoched from.
(Explanation)
Hitting enemies with bullets have a chance to bounce to other enemies once.
5 levels.
(Level one):4% bounce chance/9% overall damage/1 bounce
4.9%/11%/2
6.4%/15.1%
8.1%/20.9%/3
10.6%/28.7
(Skill tree of ricoche)
Shrapnel - Eliminating a target has a chance to make their corpse shrapnel and explode in a short radius, damaging nearby enemies dependant on their output defense.
Chance:4%
defense output manipulated to damage:10%
(Explanation)
Killing an enemy will make them explode, damaging other enemies nearby, depending on the amount of defense the target had
Ex:shrapnel uses 1% of target defense as damage when killing that target, and the target has 10 defense, then the shrapnel will deal 1 damage.
5 levels.
(Level one):4% chance to make enemy into shrapnel when eliminating them/defense output manipulated into damage:10%
6.1%/26%
7%/38%
10.4%/46%
15%/91%
--fin (another skill)--
Proximity Shots (similar to crucial mp)
The closer the gunman is, the more the damage they will deal, but the farther they are, the lower
(5 levels)
Lv1:+6% more damage (-4% when far)
2:+14% DMG (-10% Far) -
3:+24% DMG (-15% Far)
4:+34% DMG (-23% Far)
5:+46% DMG (-31% Far )
--fin (another skill)--
Dual strike: Striking an enemy has an 18% chance to strike twice (with all weapon effects.) With 90% overall damage
Explanation:
Your strike will strike twice, having this triggered will make your hit strike twice. With the item effects, ricoche/shrapnel effects will be automatically activated within the next shot if the first shot has triggered ricoche/shrapnel.
Lv1:11%
Lv2:18%
Lv3:26%
Lv4:32%
Lv5:41%
Lv6:48.9%
(Skill tree to dual strike)
Triple strike: Have a 2% chance to strike thrice, dealing 100% overall damage in all 3 hits, growing by 4% each triple strike hit. (Without the weapon effects)
Explanation:
When hitting a triple strike, you will strike 3 times and 100% your overall damage. When a triple strike hits, each hit the triple strike strikes, the damage increases by 4%. No, the triple strike will not include weapon effects. Though it can activate the effects of ricoche/shrapnel (all 3 hits will have ricoche/shrapnel activated when a triple strike is activated.)
Note:dual strike can stack on top of triple strike.
Lv1:2% chance for a triple strike/4% damage growth each triple strike.
Lv2:2%/12%
Lv3:6%/18%
Lv4:12%/24%
Lv5:16%/28%
Lv6:19%/31%
(Explanation)
Hitting enemies with bullets have a chance to bounce to other enemies once.
5 levels.
(Level one):4% bounce chance/9% overall damage/1 bounce
4.9%/11%/2
6.4%/15.1%
8.1%/20.9%/3
10.6%/28.7
(Skill tree of ricoche)
Shrapnel - Eliminating a target has a chance to make their corpse shrapnel and explode in a short radius, damaging nearby enemies dependant on their output defense.
Chance:4%
defense output manipulated to damage:10%
(Explanation)
Killing an enemy will make them explode, damaging other enemies nearby, depending on the amount of defense the target had
Ex:shrapnel uses 1% of target defense as damage when killing that target, and the target has 10 defense, then the shrapnel will deal 1 damage.
5 levels.
(Level one):4% chance to make enemy into shrapnel when eliminating them/defense output manipulated into damage:10%
6.1%/26%
7%/38%
10.4%/46%
15%/91%
--fin (another skill)--
Proximity Shots (similar to crucial mp)
The closer the gunman is, the more the damage they will deal, but the farther they are, the lower
(5 levels)
Lv1:+6% more damage (-4% when far)
2:+14% DMG (-10% Far) -
3:+24% DMG (-15% Far)
4:+34% DMG (-23% Far)
5:+46% DMG (-31% Far )
--fin (another skill)--
Dual strike: Striking an enemy has an 18% chance to strike twice (with all weapon effects.) With 90% overall damage
Explanation:
Your strike will strike twice, having this triggered will make your hit strike twice. With the item effects, ricoche/shrapnel effects will be automatically activated within the next shot if the first shot has triggered ricoche/shrapnel.
Lv1:11%
Lv2:18%
Lv3:26%
Lv4:32%
Lv5:41%
Lv6:48.9%
(Skill tree to dual strike)
Triple strike: Have a 2% chance to strike thrice, dealing 100% overall damage in all 3 hits, growing by 4% each triple strike hit. (Without the weapon effects)
Explanation:
When hitting a triple strike, you will strike 3 times and 100% your overall damage. When a triple strike hits, each hit the triple strike strikes, the damage increases by 4%. No, the triple strike will not include weapon effects. Though it can activate the effects of ricoche/shrapnel (all 3 hits will have ricoche/shrapnel activated when a triple strike is activated.)
Note:dual strike can stack on top of triple strike.
Lv1:2% chance for a triple strike/4% damage growth each triple strike.
Lv2:2%/12%
Lv3:6%/18%
Lv4:12%/24%
Lv5:16%/28%
Lv6:19%/31%
Last edited by mikel on Tue May 04, 2021 1:51 pm, edited 4 times in total.
frint fried...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
Re: (Passive) Gunman skills
support
Re: (Passive) Gunman skills
yes, gunman so plain rn, grenades suck
Re: (Passive) Gunman skills
Oh I just thought of something, perhaps we could bind a skill to right click? That would be a lot easier for lots of classes to attack with mouse, like gunman cause you could just run around, shoot stuff, and that would also solve the aiming because you could aim with the mouse.
Re: (Passive) Gunman skills
bumping this every 5 days or so cuz rob said smth about adding cowb skills
frint fried...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
Re: (Passive) Gunman skills
Bumpp
frint fried...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
- MrHybridYT
- Posts:112
- Joined:Sun Jan 17, 2021 7:52 am
- Location:Doin ur mom in texas
Re: (Passive) Gunman skills
That is pure poggers, really needed for gunmans since they're so behind. Support
No Videos Yet. I Know!
Re: (Passive) Gunman skills
Support
https://www.youtube.com/channel/UCmblXu9kpizGeIwMNLHWPvQ
og warrior
og warrior
Re: (Passive) Gunman skills
Bump
frint fried...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...