Some few suggestions
This is not a to-do list! Just a kind of a notepad with ideas I think could work into the game without changing its style. Please, those who care, arguee in order to discuss if any of these would be cool or crap implements for the game.
- Itens to have specs (more armor points, strength points, magic points, agility points, critical points, etc).
- The majority of the itens should be droppable instead of bought from NPCs.
- Exclusive items from quests.
- More strong monsters. We can basically one tap all monsters of the game, this shouldn't happen.
- Reduce the hardening/sharpening prices of itens. As a warrior I need to pay 500k for a single H1 sharpening if I wanna get +10 def to my character.
- Rework of the chat tab: private messages should stake into tabs in the same place as the global chat.
- Portals to connect maps. Nowadays is a pain in the butt to walk thru all the maps like to Elion to Templar for example. We could have portals every 3 maps to solve this, maybe charge a small fee for each time the portal is used.
- Itens we're wearing could be put into another place instead of the inventory, this way we could save 6/7 slots in the inventory (helmet, armor, weapon (x1 or x2), legs, shoes and back-item).
- Itens to have specs (more armor points, strength points, magic points, agility points, critical points, etc).
- The majority of the itens should be droppable instead of bought from NPCs.
- Exclusive items from quests.
- More strong monsters. We can basically one tap all monsters of the game, this shouldn't happen.
- Reduce the hardening/sharpening prices of itens. As a warrior I need to pay 500k for a single H1 sharpening if I wanna get +10 def to my character.
- Rework of the chat tab: private messages should stake into tabs in the same place as the global chat.
- Portals to connect maps. Nowadays is a pain in the butt to walk thru all the maps like to Elion to Templar for example. We could have portals every 3 maps to solve this, maybe charge a small fee for each time the portal is used.
- Itens we're wearing could be put into another place instead of the inventory, this way we could save 6/7 slots in the inventory (helmet, armor, weapon (x1 or x2), legs, shoes and back-item).
Re: Some few suggestions
What?Tankian wrote: ↑Thu Apr 29, 2021 8:49 pm- The majority of the itens should be droppable instead of bought from NPCs.
- Exclusive items from quests.
- More strong monsters. We can basically one tap all monsters of the game, this shouldn't happen.
- Reduce the hardening/sharpening prices of itens. As a warrior I need to pay 500k for a single H1 sharpening if I wanna get +10 def to my character.
- Rework of the chat tab: private messages should stake into tabs in the same place as the global chat.
Sure
That's something Robby shouldn't control
Absolutely not
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Re: Some few suggestions
1. We already have that.
2. I don't think that's a good idea. That would make gold lose its purpose, and I know a guy (CV) who would rather us make more use of gold, albeit in his own ways.
3. Why not? It was attempted once (Member ID Card for the Slime Factory)
4. Pretty sure skills are largely to blame for that one. Many of the skills in the game are largely unbalanced as opposed to how they are in other RPGs and even its own analogue: Helmet Heroes.
5. While technically you save more money upgrading gear than buying new gear with the same power as upgraded gear, I wouldn't mind it if it were more like this: (Power*0.46)³ (which should give you around 1/10 of the base price of a piece of equipment; I checked the math). Currently it's more like this: (Upgraded Power)³-(Base Power)³
6. I think PMs are already tabbed; at least in a sense that you can switch between users in a tabbed manner.
7. Robby is wanting to link the Forbidden Forest from Alion to Teplar and vice-versa. I'm personally opposed to this since it will interfere with the story, but I can't change his mind on it now.
8. Ah yeah, I think World of Warcraft did something like that with equipped items.
2. I don't think that's a good idea. That would make gold lose its purpose, and I know a guy (CV) who would rather us make more use of gold, albeit in his own ways.
3. Why not? It was attempted once (Member ID Card for the Slime Factory)
4. Pretty sure skills are largely to blame for that one. Many of the skills in the game are largely unbalanced as opposed to how they are in other RPGs and even its own analogue: Helmet Heroes.
5. While technically you save more money upgrading gear than buying new gear with the same power as upgraded gear, I wouldn't mind it if it were more like this: (Power*0.46)³ (which should give you around 1/10 of the base price of a piece of equipment; I checked the math). Currently it's more like this: (Upgraded Power)³-(Base Power)³
6. I think PMs are already tabbed; at least in a sense that you can switch between users in a tabbed manner.
7. Robby is wanting to link the Forbidden Forest from Alion to Teplar and vice-versa. I'm personally opposed to this since it will interfere with the story, but I can't change his mind on it now.
8. Ah yeah, I think World of Warcraft did something like that with equipped items.
Re: Some few suggestions
More:
- Add a HP bar for the monsters and players (at least in the pvp map).

- Reduce the character and monster sizes. This would make the map "larger" and would open the possibility for more spawns. (godlike Paint skills
)

- Allow us to create parties for leveling up (up to 4 players maybe?).

- Add a HP bar for the monsters and players (at least in the pvp map).

- Reduce the character and monster sizes. This would make the map "larger" and would open the possibility for more spawns. (godlike Paint skills


- Allow us to create parties for leveling up (up to 4 players maybe?).

Last edited by Tankian on Fri Apr 30, 2021 3:25 am, edited 2 times in total.
Re: Some few suggestions
Thanks for your input!Flashlight237 wrote: ↑Thu Apr 29, 2021 9:26 pm1. We already have that.
2. I don't think that's a good idea. That would make gold lose its purpose, and I know a guy (CV) who would rather us make more use of gold, albeit in his own ways.
3. Why not? It was attempted once (Member ID Card for the Slime Factory)
4. Pretty sure skills are largely to blame for that one. Many of the skills in the game are largely unbalanced as opposed to how they are in other RPGs and even its own analogue: Helmet Heroes.
5. While technically you save more money upgrading gear than buying new gear with the same power as upgraded gear, I wouldn't mind it if it were more like this: (Power*0.46)³ (which should give you around 1/10 of the base price of a piece of equipment; I checked the math). Currently it's more like this: (Upgraded Power)³-(Base Power)³
6. I think PMs are already tabbed; at least in a sense that you can switch between users in a tabbed manner.
7. Robby is wanting to link the Forbidden Forest from Alion to Teplar and vice-versa. I'm personally opposed to this since it will interfere with the story, but I can't change his mind on it now.
8. Ah yeah, I think World of Warcraft did something like that with equipped items.
1- I didn't make myelf clear. It would look like the image below. This would make items different, now we have all the items looking the same which is boring.

6 - I thought on something like this:

7 - Don't you think that's still such a small implement? The game deserves more, imo. Anyways, let's wait for the next update to see how this will look like.
Re: Some few suggestions
No, there is no need for items to have this kind of stuff, unless they are rare items.
It is mostly fine the way it is currently. Would be interesting to have drops only from monsters though.
I do like this one, but with the 120000 items that get thrown at you, it is hard to fit something in, especially with the limited amount of item types this game has. Weapon, armor, sword, shield, etc.
That is because the formula is garbage, and skills have yet to be balanced.
Items are already expensive as heck, so I do not really get why stone/rune costs are as high as they are.
I do and do not like this one. I like to have certain chat boxes in certain spots, so it should really be up to the player on whether or not they want the PM box with the global box.
There are some methods coming eventually, but this is something that will definitely be needed in the future.
Not sure why this game fails to do what pretty much any other game does. Any item you equipped goes into your character menu.
HP bars should only apply to an enemy you recently hit. I do not want to have my screen cluttered with a bunch of U.I. Double clicking could probably also be another way to toggle an enemy's HP bar.
Just make the areas larger. Character and monster size is already fine as is.
it would be nice to have a party system. The game is pretty much an online single player game, and I think this could at least bring some co-op aspect to it. Coins that you pick up should also be split upon the group.
Re: Some few suggestions
Thanks for your input, really sober and interesting point of view. I believe we mainly agree here that the game needs more non-individualist features.Jakub34 wrote: ↑Sat May 01, 2021 9:29 pmNo, there is no need for items to have this kind of stuff, unless they are rare items.
It is mostly fine the way it is currently. Would be interesting to have drops only from monsters though.
I do like this one, but with the 120000 items that get thrown at you, it is hard to fit something in, especially with the limited amount of item types this game has. Weapon, armor, sword, shield, etc.
That is because the formula is garbage, and skills have yet to be balanced.
Items are already expensive as heck, so I do not really get why stone/rune costs are as high as they are.
I do and do not like this one. I like to have certain chat boxes in certain spots, so it should really be up to the player on whether or not they want the PM box with the global box.
There are some methods coming eventually, but this is something that will definitely be needed in the future.
Not sure why this game fails to do what pretty much any other game does. Any item you equipped goes into your character menu.
HP bars should only apply to an enemy you recently hit. I do not want to have my screen cluttered with a bunch of U.I. Double clicking could probably also be another way to toggle an enemy's HP bar.
Just make the areas larger. Character and monster size is already fine as is.
it would be nice to have a party system. The game is pretty much an online single player game, and I think this could at least bring some co-op aspect to it. Coins that you pick up should also be split upon the group.