First is the luck skill for archer, ive made a rune for it. Which is obvious what its gonna do, but ill make it a bit different so its not 'that' broken
Mirror rune:(up to 5 or 3 stages??) 12% chance to double the item the monster drops
Stage2:24%
Stage3:35%
(No, this is not luck, its just double drop. Imo luck seems more broken than dd)
The money picking skill
Greed rune:+1% increase in gold coins worth (2 stages?) This seems a bit op speaking of percentage. But eh just a suggestion
Stage1:1% increase in coin worth
Stage2:2%
Why am i suggesting this? Oh my god i was grinding on my mage stags about 2 hours and only got about 12 drops
And when i played on my archer i got like 6 caps in under 10 minutes or so.
You can literally make barely any money in other classes if ur not archer
(Also have the price set by 50k and only 50k when upgrading so everyone can get this perk)
Two new runes idea to nerf archer being too rich
frint fried...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
Re: Two new runes idea to nerf archer being too rich
"You can literally make barely any money in other classes if ur not archer", "I got 12 drops in 2 hours as mage and 6 drops in 10 mins as archer". Wtf are you talking about? Archers have an 35% incresed chanse of drops, which means that an item that has 2% drop chanse of any other role has a drop chanse of 2,7% for archers. If both roles hypotheticly would farm 1000 of those monsters the mage would get 20 drops and the archer 27. If your anecdotal evidence would be correct, then the archer has an incresed drop rate of 600%, not quite the same. I think loot thief should be a general skill, but dont exagerate how op it is. I also think archers and gunners should get more money from monsters, because they need a lot for arrows and bullets that mages and warriors dont need to buy.mikel wrote: ↑Mon Apr 05, 2021 2:13 pmFirst is the luck skill for archer, ive made a rune for it. Which is obvious what its gonna do, but ill make it a bit different so its not 'that' broken
Mirror rune:(up to 5 or 3 stages??) 12% chance to double the item the monster drops
Stage2:24%
Stage3:35%
(No, this is not luck, its just double drop. Imo luck seems more broken than dd)
The money picking skill
Greed rune:+1% increase in gold coins worth (2 stages?) This seems a bit op speaking of percentage. But eh just a suggestion
Stage1:1% increase in coin worth
Stage2:2%
Why am i suggesting this? Oh my god i was grinding on my mage stags about 2 hours and only got about 12 drops
And when i played on my archer i got like 6 caps in under 10 minutes or so.
You can literally make barely any money in other classes if ur not archer
(Also have the price set by 50k and only 50k when upgrading so everyone can get this perk)