Okay, so Rage is meant to be a temporary buff and Masnam, Jakub, and I seem to be at an agreement that Rage boosts should be additive for a total of 7.35x base damage. My reasoning is, after running it through simulations, I personally found it impossible to feasibly balance things out with how Rage currently worked.
Now, the more balanced option is to actually make the Rage branches stack additively, that I will say. Thing is I'm not sure if that would be possible to do with the way skill multipliers are currently laid out. Because of this, I'll have to come up with an alternative option. I ran the numbers through and the best multiplier chain I found was this. Here's Option #2!:
Rage
Stays the same
Blind Rage
Base Damage Multiplier: 1.22x
Damage Multiplier per Skill Level: 0.22x
Maximum Damage Multiplier: 2.1x
Blind Rage
Base Damage Multiplier: 1.26666x
Damage Multiplier per Skill Level: 0.26666x
Maximum Damage Multiplier: 1.8x
Running the numbers through, I managed to get the wanted 7.35x damage bonus out of this. Bear in mind, Rage is a buff that stacks with every skill. Let's keep that in mind.
I will have to come up with something in exchange for the Rage nerf. Hmm... Ah! How about this?
Fitness
Base Speed Multiplier: 1.1x
Speed Multiplier per Skill Level: 0.1x
Maximum Speed Multiplier: 1.3x
I think that should be fair (since one of the main complaints about warrior is mobility). Yeah.
That being said, I had come up with an Option #3 myself. For Option #3, instead of messing with skill multipliers, we would instead do what World of Warcraft did and give skills LEVEL REQUIREMENTS. Yeah, an old parody browser game I've played, Murloc RPG, was based on World of Warcraft in terms of lore and mechanics aside from the whole turn-based thing; one of things was level requirements in skills. Mainly doing this because, well, you only need to be at Level 26 to get all of the Rages, all the necessary General skills, Lifeless Crush, and Near-Death Crush maxed out.
Personally, I would imagine all the general skills being upgradable from the get-go, Blind Rage to require players be at Level 25, and Pure Rage to require players be at Level 45. I think that would easily mitigate some of the balance issues those three Rage branches would cause.
Problem is I fear that won't sit well with the player base, which I think is dumb because it sat well with the WoW fanbase, so what's the issue?
But yeah, there's that.
Rage Nerf Explained
- GeraltOfRivia
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Re: Rage Nerf Explained
So in total you wanna make warrior weaker than archer, which with arrow hoard deals around 10x base damage? Are you guys out of your mind now?.
As for it you get a biggest NO from me. Stop trying brake the game. With every bigger change you try to force on Robby it gets even worse. The only thing that i can agree too is lvl req. for certain skill.
As for it you get a biggest NO from me. Stop trying brake the game. With every bigger change you try to force on Robby it gets even worse. The only thing that i can agree too is lvl req. for certain skill.

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- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: Rage Nerf Explained
Are you serious?GeraltOfRivia wrote: ↑Thu Apr 01, 2021 5:53 amSo in total you wanna make warrior weaker than archer, which with arrow hoard deals around 10x base damage?
7.35*4=29.4x skill damage (suggested rage multiplier+power smash)
And the nerf suggested would leave a warrior with a power smash that deals DOUBLE the DPS of maxed-out arrow hoard: http://prntscr.com/111aosd
That's with the same control variables I used for my DPS simulations as shown here: http://prntscr.com/111asz3
Add Blind Hit, Lifeless Crush, and Near-Death Crush on top of that and you get 97.83585x skill damage, not that anyone had to in the first place, but still.
But sure, go off. You know you're outwitted by me.
Re: Rage Nerf Explained
Not gonna support. I mean when using rage warriors have disadvantage like they will become really slow and they cant catch up to different spawn spot. Which means archers are most likely end up dominate the farming session .Flashlight237 wrote: ↑Thu Apr 01, 2021 7:21 amAre you serious?GeraltOfRivia wrote: ↑Thu Apr 01, 2021 5:53 amSo in total you wanna make warrior weaker than archer, which with arrow hoard deals around 10x base damage?
7.35*4=29.4x skill damage (suggested rage multiplier+power smash)
And the nerf suggested would leave a warrior with a power smash that deals DOUBLE the DPS of maxed-out arrow hoard: http://prntscr.com/111aosd
That's with the same control variables I used for my DPS simulations as shown here: http://prntscr.com/111asz3
Add Blind Hit, Lifeless Crush, and Near-Death Crush on top of that and you get 97.83585x skill damage, not that anyone had to in the first place, but still.
But sure, go off. You know you're outwitted by me.
I LIKE NOODLES WITH A LIL SPICE


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- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: Rage Nerf Explained
Bruh, I wrote all that being aware of a potential speed-boosting Rage (https://prnt.sc/yql6cm ), which would just make Rage more broken if its power-boosting side DOESN'T get nerfed.Noodles wrote: ↑Thu Apr 01, 2021 8:06 amNot gonna support. I mean when using rage warriors have disadvantage like they will become really slow and they cant catch up to different spawn spot. Which means archers are most likely end up dominate the farming session .Flashlight237 wrote: ↑Thu Apr 01, 2021 7:21 amAre you serious?GeraltOfRivia wrote: ↑Thu Apr 01, 2021 5:53 amSo in total you wanna make warrior weaker than archer, which with arrow hoard deals around 10x base damage?
7.35*4=29.4x skill damage (suggested rage multiplier+power smash)
And the nerf suggested would leave a warrior with a power smash that deals DOUBLE the DPS of maxed-out arrow hoard: http://prntscr.com/111aosd
That's with the same control variables I used for my DPS simulations as shown here: http://prntscr.com/111asz3
Add Blind Hit, Lifeless Crush, and Near-Death Crush on top of that and you get 97.83585x skill damage, not that anyone had to in the first place, but still.
But sure, go off. You know you're outwitted by me.
Re: Rage Nerf Explained
They are just salty since they are warriors that love to exploit how broken they are. They dont care about the balance of the game, they just care about how strong they are. I dont understand how they think level 25 warriors with the same dps as level 50 guys of any other class is fine. The only reason other roles are still viable is because stronger monsters are not yet implemented. I have an alt warrior acc and i twoshot raffesia monsters and take 0 dmg from them, and i am level 15. With regen i can have infinte rage aswell. I used to farm raffesia on my main when i was level 35, and now you can farm them level 15?? It is accturly kind of gamebreaking..Flashlight237 wrote: ↑Thu Apr 01, 2021 8:41 amBruh, I wrote all that being aware of a potential speed-boosting Rage (https://prnt.sc/yql6cm ), which would just make Rage more broken if its power-boosting side DOESN'T get nerfed.Noodles wrote: ↑Thu Apr 01, 2021 8:06 amNot gonna support. I mean when using rage warriors have disadvantage like they will become really slow and they cant catch up to different spawn spot. Which means archers are most likely end up dominate the farming session .Flashlight237 wrote: ↑Thu Apr 01, 2021 7:21 am
Are you serious?
7.35*4=29.4x skill damage (suggested rage multiplier+power smash)
And the nerf suggested would leave a warrior with a power smash that deals DOUBLE the DPS of maxed-out arrow hoard: http://prntscr.com/111aosd
That's with the same control variables I used for my DPS simulations as shown here: http://prntscr.com/111asz3
Add Blind Hit, Lifeless Crush, and Near-Death Crush on top of that and you get 97.83585x skill damage, not that anyone had to in the first place, but still.
But sure, go off. You know you're outwitted by me.