For the sake of ambience, maybe there could be a few sound effects. For example, here's a sound effect for walking in dirt:
https://www.youtube.com/watch?v=9Fqx5mEMEoY
Also, a nighttime ambience noise would be cool. I think this one?: https://soundeffects.fandom.com/wiki/So ... RICKETS_02
Fireflies could be added in as an ambient object; all you need to do is take the homing shot balls, shrink them down, and turn 'em bright yellow.
Also, some sounds for monsters: https://www.mediafire.com/file/mu64maq5 ... 2.zip/file
Included in here are sounds for the following monsters:
Existing:
Petunia
Crab
Agent
Ooze Horror
Rafflesia
Logon
Stalagmite
Batling
Approved or Planned:
Night Stalker
Mandrake
Orochi
Others:
Bouncing Mushroom
Cassowary
Dashbug
Leafling
Ophanim
Primal Stalker
Sasquatch
Shadowcreeper
Shieldizard
So yeah, there's that.
Sound Effects for Ambience
Re: Sound Effects for Ambience
Would it be possible for you to turn the monster sounds into a youtube video so I don't have to download it? Thanks >.<
Re: Sound Effects for Ambience
Thanks for the sounds! I'll get the logon and ooze horror one added in for the update. Looks like most of the sounds there are for enemies not in the game (yet?) though. There is a waling in dirt/grass footstep sound effect that should already play when walking on most grass/dirt areas. Although perhaps there are some spots where I forgot to add this in.
The night ambience sound would be cool. It is something I thought about, I'm just not sure if it'd be too much on top of the music that already plays. I'll think about it though.
The fireflies is something I've considered as well, and I'm sure I will be doing in a future area.
The night ambience sound would be cool. It is something I thought about, I'm just not sure if it'd be too much on top of the music that already plays. I'll think about it though.
The fireflies is something I've considered as well, and I'm sure I will be doing in a future area.

-
- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: Sound Effects for Ambience
Yeah, I tend to plan ahead myself. I will say that the current dirt/grass sound effect is more for walking in grass. The one I've linked is more for soil or sand. Ya know, something more grainy and less plant-y.Robby wrote: ↑Wed Jan 13, 2021 7:59 pmThanks for the sounds! I'll get the logon and ooze horror one added in for the update. Looks like most of the sounds there are for enemies not in the game (yet?) though. There is a waling in dirt/grass footstep sound effect that should already play when walking on most grass/dirt areas. Although perhaps there are some spots where I forgot to add this in.
I don't think you've come across the Cassowary, Dashbug, Ophanim, and Shieldizard enemies yet; I tend to have a good memory when it comes to all my concept art.
Cassowaries are, well, that murder-bird from Australia and a creature I personally would love to see in an MMORPG.
The Dashbug and Shieldizard enemies are mobs I tried new mechanics for. The Dashbug is an enemy with a spin-dash attack so fast that the only way to get away from it is a dodge roll. The Shieldizard enemy, on the other hand, would be the first monster to buff its own defense.
Lastly, the Ophanim would fit the ranks of F3 monsters along with the Mandrake and the Orochi (the latter which wouldn't have a fire attack).