archers and cowboys starting with a few power stats

Stuff you would like to see in the world of Eliatopia.
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Tens
Posts:216
Joined:Tue Dec 24, 2019 5:14 pm
archers and cowboys starting with a few power stats

Post by Tens » Fri Jan 31, 2020 5:08 am

sometimes they can get softlocked if they have no money and no ammo/arrows. so I figured whynot just start every character off with a bit of power and a stick as well as their respected class specific weapon and stats?

for example lets say the archer started off with 5 range. they should also start off with 2 power , a stick, and a bow. so incase they run out of ammo, they have an alternative to get it back.

Jakub34
Posts:477
Joined:Wed Jul 17, 2019 11:03 pm

Re: archers and cowboys starting with a few power stats

Post by Jakub34 » Fri Jan 31, 2020 1:53 pm

I have been saying it for a while now, and it's that the damage formula needs to be adjusted a slight bit, so players do 1-2 damage to the first enemy. It looks a bit stupid when 1 class gives 'x' amount of random stats, and when another class gives 'x' amount of random stats. Every class should have 4 for whatever class they are, and 1 in every other stat.

I think it is also worth pointing out that it takes 125 hits to level up. A green squisher has 5 hp, and you do 1 damage, so after 125 hit, you get a level. Wouldn't hurt to reduce the hp down to 4, and having the chance of 2 damage should help out everyone a lot more.

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