Removing defense cap.
I find this to be a solution to botting and a way to add on some extra difficulty. Instead of every enemy eventually doing 0 damage, defense will only ignore up to 80% of the enemy's max damage. For example: If an enemy has a max damage of 100 and the player has a defense of 200, the player will still take up to 20 damage.
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- Joined:Tue Jul 16, 2019 3:01 am
Re: Removing defense cap.
Err, if RPGs don't do that, why should Eliatopia?
Re: Removing defense cap.
I suggest adding the ATM before considering this.
Re: Removing defense cap.
because Eliatopia doesn't have to be like every other RPG. Aside from Realm of the Mad God, I'm sure there are RPGs out there that have a something similar to this.
Re: Removing defense cap.
Not a bad idea, but I'm not sure I quite like forcing players to get damaged by enemies if they were way out of their league. Ideally if I could find a different solution to the botting that would be best I think.
Re: Removing defense cap.
I suppose you can go around by making it once a player gains defense equal to x2 the enemy's power they don't take damage from that enemy.