Insane desync and lag in pvp
- CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
Yeah, so over the last couple weeks the desync in pvp has been INSANE, and it's getting incredibly annoying. I'm talking players teleporting across the entire area, hits not registering at all, players walking directly through tornados without taking any damage, fireballs hitting players & disappearing but them not taking any damage at all, players walking and moving on my screen then rubber banding back. There has always been some desync in pvp, and for some players with poor connection it was worse, but recently it has just been on a whole different level of horrible for everyone.

Re: Insane desync and lag in pvp
This is really annoying, and most of attacks from player using the mobile is not visible to users of other platforms.
Re: Insane desync and lag in pvp
Ok, sorry to hear about the issue. This is always a little bit of a tougher problem to figure out and fully fix. It could made more prominent by a few things. Here are some things along with some questions to help me figure it out.
1. If you game is running slow because of lag (like to many visual effects or such) this would cause desyncing to be more prominent. Is your game running completely smooth when this happens? Such as a full 60fps? Or does it seem like it's running a hair slow?
2. Likewise, if other player's game's are running slow because of lag, it could cause an issue. Is there lots of player activity in the area when you notice this? Like tons of players, visual effects, etc? If so, perhaps other players game's are running slow.
3. This could happen if the server is getting bogged down and its CPU usage starts to get near 100%. There are a little more players online nowadays, so this could be likely. It looks to be hovering around 50 - 75% usage at the moment, with 130 players online. If this was the case, player, hits, etc should be lagging across all areas of the game. Is this the case when the desyncing your describing starts happening? Does attacking monsters take a second for the damage to display? Or is that working fine? Also, do you happen to notice the total online player account when this happens? Such as, is it near peak player time or not?
1. If you game is running slow because of lag (like to many visual effects or such) this would cause desyncing to be more prominent. Is your game running completely smooth when this happens? Such as a full 60fps? Or does it seem like it's running a hair slow?
2. Likewise, if other player's game's are running slow because of lag, it could cause an issue. Is there lots of player activity in the area when you notice this? Like tons of players, visual effects, etc? If so, perhaps other players game's are running slow.
3. This could happen if the server is getting bogged down and its CPU usage starts to get near 100%. There are a little more players online nowadays, so this could be likely. It looks to be hovering around 50 - 75% usage at the moment, with 130 players online. If this was the case, player, hits, etc should be lagging across all areas of the game. Is this the case when the desyncing your describing starts happening? Does attacking monsters take a second for the damage to display? Or is that working fine? Also, do you happen to notice the total online player account when this happens? Such as, is it near peak player time or not?
- CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
Re: Insane desync and lag in pvp
1) My game usually runs pretty smoothly, I usually play on Low quality so I don't really get any FPS lag or anything like that for the most part. I don't think this is the issue currently because everyone I've talked to (including the players I am fighting) its happening for them too. I complain they are teleporting when fighting them, and they complain I teleport for them at the same time type of thing.Robby wrote: ↑Mon Jun 20, 2022 3:26 pmOk, sorry to hear about the issue. This is always a little bit of a tougher problem to figure out and fully fix. It could made more prominent by a few things. Here are some things along with some questions to help me figure it out.
1. If you game is running slow because of lag (like to many visual effects or such) this would cause desyncing to be more prominent. Is your game running completely smooth when this happens? Such as a full 60fps? Or does it seem like it's running a hair slow?
2. Likewise, if other player's game's are running slow because of lag, it could cause an issue. Is there lots of player activity in the area when you notice this? Like tons of players, visual effects, etc? If so, perhaps other players game's are running slow.
3. This could happen if the server is getting bogged down and its CPU usage starts to get near 100%. There are a little more players online nowadays, so this could be likely. It looks to be hovering around 50 - 75% usage at the moment, with 130 players online. If this was the case, player, hits, etc should be lagging across all areas of the game. Is this the case when the desyncing your describing starts happening? Does attacking monsters take a second for the damage to display? Or is that working fine? Also, do you happen to notice the total online player account when this happens? Such as, is it near peak player time or not?
2) It definitely gets worse with a lot of player activity in the area, but it still happens frequently even with only a couple players in the area. I would say this is a valid explanation for only a small part of the issue in my experience, maybe say under 20% to quantify it.
3) Similar to with #2, when it is peak time for the playercount, it is definitely worse, however it's not entirely the cause in my opinion, because it still happens even when theres only say 60-80 players online. As for monsters taking damage, I've experienced that every once in a while there is a "lag spike" where monsters don't take damage, but usually it only lasts a few seconds and doesn't happen often enough where its really an issue for the most part.
To give a visual of SOME of what we are experiencing, here is a clip from a while back. In this particular case, the server was having a lot of issues and you restarted it after, HOWEVER this is still very similar to what happens on a normal daily basis. Often it's not THIS bad, sometimes it is, but it's the same type of issue.
https://www.youtube.com/watch?v=zsjkYHB-eK8

Re: Insane desync and lag in pvp
Ok thanks for the info! I've got a small change made for next update that might help it a little bit. It's not likely to make any huge difference, but we'll see if it helps. I'll see if I can do some more things after that if it doesn't help too much.
Re: Insane desync and lag in pvp
I think nothing has changed.
Re: Insane desync and lag in pvp
Well, the only change i saw is that items intead of doing tp after some time, they do it instantly.
- CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
Re: Insane desync and lag in pvp
Pvp is just not playable right now.
Re: Insane desync and lag in pvp
You're still referring to it being unplayable due to it being out of sync and such? If possible, would you be able to send another video?