Accuracy Issues in the Damage Formula, Again

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Flashlight237
Posts:2251
Joined:Tue Jul 16, 2019 3:01 am
Accuracy Issues in the Damage Formula, Again

Post by Flashlight237 » Mon Jun 14, 2021 10:21 pm

Okay, so currently, I only do exactly 1 damage to Steel Blocks. Based on the current math, here's what my damage to Steel Blocks should be.:

Equipment: Lunatic Helmet (18), Lunatic Armor (18), Lunatic Legs (18), Lunatic Boots (9), Back Igneous Rock (25)
Strength Stat: 96
Weapon: S2 Skull Spear (93)
Steel Block's Defense: 230
Additional Skills: Blind Hit lv 1 (1.09x damage)

As a result, this is what I would get doing the math.:

(18+18+18+9+25+96)*93*1.09=18652.08
18652.08/230²*5=1.762956522

1.762956522*0.7=1.234069565
1.762956522*1.3=2.291843478

As a result, there should be potential that I can deal 2 damage.

When I do a Power Smash, I do exactly 4 damage, which is dumb because I should do 4.5x my normal damage with Power Smash. As a result, this should be my damage:

1.234069565*4.5=5.553313043
2.291843478*4.5=10.31329565

With Rage, and I only use Base Rage (because why the heck would I want to make myself more papery with Blind or Pure Rage?), Ionly do a flat 2 damage, yet here's what I should do:

1.234069565*2=2.46813913
2.291843478*2=4.583686957

And adding Power Smash to that, I should get the following damage instead of the flat 8 damage I do:

2.291843478*4.5=11.10662609
4.583686957*4.5=20.6265913

So basically, I'm doing 4 damage to Steel Blocks when I should be doing 5-10 damage to them without rage, and 8 damage when I should be doing 11-20 damage to them with Rage. Don't even get me started on Critical and Devastating Hits.

Normal Hits:

Critical Hit (4x):

1.234069565*4=4.936278261
2.291843478*4=9.167373913

Devastating Hits (8x):

1.234069565*8=9.872556522
2.291843478*8=18.33474783

Power Smash:

Critical Hit (4x):

1.234069565*4.5*4=22.21325217
2.291843478*4.5*4=41.25318261

Devastating Hits (8x):

1.234069565*4.5*8=44.42650435
2.291843478*4.5*8=82.50636522

---

I'm not gonna get into Rage here because the inaccuracies are already pretty prevalent according to my math. So yeah, I would like the inaccuracies fixed, please.

On the other end, the Steel Block has a power of 55. I have an H2 Lunatic Helmet, an H2 Lunatic Armor, an H2 Lunatic Legs, H3 Lunatic Boots, and an H1 Back Igneous Rock. Here's what I would have.

Equipment: H2 Lunatic Helmet (58), H2 Lunatic Armor (58), H2 Lunatic Legs (58), H3 Lunatic Boots (32), H1 Back Igneous Rock (89)
Defense Stat: 41
Skills: Blind Hit lv 1 (0.96x defense)
Steel Block Power: 55 (no moveset)

As a result, this is the math I did.:

(58+58+58+32+89)*41*0.96=11611.2
55²/11611.2*5=1.302621607
1.302621607*.7=0.9118351247
1.302621607*1.3=1.693408089

Pretty much I should have a very slim chance of taking 0 damage from a Steel Block, assuming the damage formula is based on the Math.floor modifier. Yeah.

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mikel
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Location:on ur mom :flushed:

Re: Accuracy Issues in the Damage Formula, Again

Post by mikel » Mon Jun 14, 2021 11:33 pm

jesus christ
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

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Robby
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Joined:Mon Jul 08, 2019 2:59 pm

Re: Accuracy Issues in the Damage Formula, Again

Post by Robby » Tue Jun 15, 2021 6:08 pm

Thanks for the analysis! I've found an the rounding issue that would cause the problem you mentioned. I'll have it fixed in the next update. If after the update, you still notice any issues, just let me know. :)

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