Batling Bug
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- Posts:2251
- Joined:Tue Jul 16, 2019 3:01 am
Okay, so I'm not sure why nobody actually bothered to report this. So, here's the deal. If batlings were already spawned when the player enters the second half of the cave, the desync gets really bad with them. What happens is the batlings slide and teleport all over the place while in their idle animation. I think this has to do with the game not checking if the batlings are idle or active when it tries to sync the game with other players. It's pretty easy to replicate if you have at least one player active in the area for five or more minutes. So yeah, there's that.
Re: Batling Bug
Thanks. I have a small bug being fixed with the syncing issue in today's update. So after today, let me know if this bug still exists because there's a chance it may fix it.
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- Posts:2251
- Joined:Tue Jul 16, 2019 3:01 am
Re: Batling Bug
I haven't checked if the bug still exists yet, but I did find a bug at the same end with the final wall at the cave. When at the top, the player flips out before climbing onto the last spot in the cave.
Re: Batling Bug
I'm not exactly sure which wall you mean and what you mean by the flip out? Would you be able to post a screenshot?
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- Posts:2251
- Joined:Tue Jul 16, 2019 3:01 am
Re: Batling Bug
This one: http://prntscr.com/uzdhjv
You can't really miss it; it's the very last wall you have to climb in the cave.
As for the other thing, by "flip out," I mean the character shakes around like that thing you find in your parents' nightstand.
Re: Batling Bug
Ah ok I see what you mean, thanks! I'll have this fixed in next update.
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- Posts:2251
- Joined:Tue Jul 16, 2019 3:01 am