Some current problems

Talk about any unintentional game issues here.
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GonDup
Posts:309
Joined:Tue Jul 16, 2019 5:29 pm
Some current problems

Post by GonDup » Tue Nov 22, 2022 7:40 pm

After a guild has captured a outpost, they can simply tab out on it and no one else can take it.

New mob does not have poison resis despite being in somewhat poison area, This is more so cause like 66 cowboys are killing them lol..

Another outpost bug is your time will not count even while standing on it, but will start counting once 2 guild mates are. This one im not too sure about since it happens irregularly.

New mobs attack also sucks, maybe it hasn't been implanted properly, but they cannot kill anything. they do damage but so low despite having higher attack than saw.
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Artemis
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Joined:Thu Jul 18, 2019 4:54 am

Re: Some current problems

Post by Artemis » Tue Nov 22, 2022 7:54 pm

Would recommend doing a colored ring around the new outpost(that way you can't just stand right next to it) that will teleport you to an inconvenient location in the area or to the entrance if you tab out or die. Right now players can just afk tabbed out or dead and you can't do anything about it.
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Goddess of the hunt

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GonDup
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Joined:Tue Jul 16, 2019 5:29 pm

Re: Some current problems

Post by GonDup » Fri Nov 25, 2022 5:12 pm

Bum, the outpost bugs seem mostly fixed.

But the new mob having resis poison resis and better attacks is must. They are not very threatening at all.
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