STAR WARS [eliatopias coding] #2

Talk about anything Eliatopia related.
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MasterSwan
Posts:191
Joined:Thu Jun 30, 2022 11:19 pm
STAR WARS [eliatopias coding] #2

Post by MasterSwan » Mon Jul 18, 2022 8:32 pm

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window.onload = function(){ //Setting game size after window has loaded, or else the unityContainer will be null.
var gameWidth = window.screen.width - 20;
var gameHeight = window.screen.height * .8; //Setting game height to 80% of the users screen height. I don't show the full amount so that they don't think it's true full screen and they know a website is below.

var gameFrame = document.getElementById("gameIFrame");
gameFrame.width = gameWidth;
gameFrame.height = gameHeight + 5; //The +5 seems to fix issue with their being a scroll bar for the game area.
gameFrame.src += "&gameWidth=" + gameWidth + "&gameHeight=" + gameHeight;

startTime();

if(getOS() == "Windows") document.getElementById("desktopDownload").innerHTML = '<a href="downloads/Eliatopia Installer.exe"><img src="images/desktop download banner.png" /></a>';
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<center>CONTROLS</center>
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<center>DEV LOGS</center>

<center>
<div class="changebox">
<div id="devlog">
<h3>1.0.0 - June 30, 2022</h3>
<ul>
<li>Fixed bug where on rare occassions, if you changed an area right as an enemy was spawned, the enemy would be unkillable in the new area.</li>
<li>1 new item.</li>
<li>Titanium bot now has a unique death sound instead of playing the tesla coil's death sound.</li>
<li>Fixed bug where changing your guild XP setting would also effect other players in the area.</li>
<li>Added 3 second anti-spam period between sending messages in the main chat.</li>
<li>Colorization shops are now open 24/7.</li>
<li>Fixed bug where forcefield boosting effect would not go away if you started riding an enemy while inside someone elses forcefield.</li>
<li>Fixed bug with your own snakes able to hurt you in PvP if you are not in a guild.</li>
<li>"Poison zone" damage per level has been lowered from 30% to 20%.</li>
<li>Attempted to fix bug where poison zone boost damage would still be done even after a poison zone was removed. (may need further testing to verify fix.)</li>
<li>Fixed bug where if you were attacked and knocked down right before riding an enemy, your player would appear laying while riding.</li>
<li>Fixed bug where audio and visual effect was not being created whenever an attack was reflected when using a shield.</li>
<li>Fixed small visual bug where the player's beard was still visible during the invisible part of the ninja slash animation.</li>
<li>Fixed bug where the mage basic attack was not causing electric chain damage.</li>
<li>Fixed small bug where you could revive after being killed by adding a skill point into health.</li>
<li>Refactored some of the logic for the KOTH timers to prevent the player timers getting out of sync.</li>
<li>Fixed exploit where a player could equip two one handed weapons even though they only had one of them owned.</li>
<li>Fixed small visual bug where colorized armor, legs, or shoes would not change color in the UI when toggling between two colorized items.</li>
<li>Fixed visual bug where the increase/decrease UI text when viewing a hardened shield would not properly reflect the shield's hardening stage.</li>
<li>Fixed bug where billboard images would often not load for the area you first log into.</li>
<li>Attempted to make a patch for trade scamming. Will need further testing though.</li>
<li>The guild hall is now open for 3 more hours a day.</li>
<li>The payvault character menu customizer now includes the color black.</li>
<li>Coin drops greater than 2500 now show a gold bar, and greater than 20000 will show a money bag.</li>
<li>Upgraded to a slightly more powerful server to help reduce lag delay that can occur during times where higher amounts of players are online.</li>
<li>Increased poison resistance on a few robot type enemies.</li>
<li>1 new enemy.</li>
<li>2 new bosses.</li>
<li>5 new helmets.</li>
<li>5 new armor.</li>
<li>5 new leg armor.</li>
<li>5 new boots.</li>
<li>5 new accessories.</li>
<li>9 new weapons.</li>
<li>6 new areas.</li>
<li>1 new payvault item added.</li>
<li>1 new cutscene.</li>
<li>Name tags below players have been added and can be enabled in the options menu.</li>
<li>"Magic breathe" skill can now be upgraded to stage 5 instead of 4.</li>
<li>2 new skills.</li>
<li>Added donation drone schedule sign to Shroom Borough.</li>
<li>New chapter added to Eliapedia.</li>
<li>Pine tree, dead pine tree, and spiked vines will no longer animate when playing below "medium" quality.</li>
<li>Added a few more anti-hacking measures.</li>
</ul>
<h3>0.9.0 - May 20, 2022</h3>
<ul>
<li>Fixed issue with whip electric tip hits doing the damage of a non-tip hit.</li>
<li>Fixed bug where you could not complete the "look like a banana" or "look like a baseball player" mission if the equipment you had on was upgraded.</li>
<li>Lower level requirement by a little for most guns.</li>
<li>Fixed bug where "bouncing rain" skill was doing having its damage multiplied.</li>
<li>Damageable environmental object will not take into account the whip tip damage multiplier.</li>
<li>Fixed bug where you could trade an equipped weapon by using the payvault cosmetic menu.</li>
<li>1 new item.</li>
<li>2 new NPCs.</li>
<li>1 new cutscene.</li>
<li>Added a check so drums can no longer be played near the exit of an area.</li>
<li>5 new areas.</li>
<li>1 new enemy.</li>
<li>1 new payvault item. Portal booth. Allows you to teleport between towns and such.</li>
<li>Increased KOTH coin reduction intervals from every 2 seconds to 3 seconds.</li>
<li>Fixed small bug where the gate to the garbage dump could be raised past its intended point if you kept talking to the NPC in quick succession.</li>
<li>3 new skills.</li>
<li>Coins drops worth more than 300 now shows up as bills to denote that they are worth more.</li>
<li>New chapter in Eliapedia.</li>
</ul>
<h3>0.8.1 - May 2, 2022</h3>
<ul>
<li>Removed rune visual effects from arrows and bullets because they were impacting performance too much.</li>
<li>Lowered forcefield, rage, and footsteps sound effect volume.</li>
<li>You will automatically get taken out of the KOTH arena if you click outside of the game in the web version.</li>
<li>Item storage has been increased to 36 item slots and had it's price in the Payvault increased from 90 to 150 emeralds.</li>
<li>Guild contribution points have been added.</li>
<li>Fixed issue with shrapnel explosion able to push objects way to much, resulting in possibly pushing players off the map.</li>
<li>Guild group chat alerts have been added.</li>
<li>Guild permissions system added.</li>
<li>Fame ranking now takes into account your guild permission level and your guild contribution points.</li>
<li>Increased feral beast spawn points again, just a tad bit.</li>
</ul>
<h4>Known Issues/To-Do List</h4>
<ul>
<li>Story does not progress to the Ancient Town yet.</li>
</ul>
<h3>0.8.0 - April 20, 2022</h3>
<ul>
<li>Fixed issue where you could infinitely jump if "transparency" behind object effects was on and you dropped items and jumped at the same time.</li>
<li>Fixed bug with gunman flares doing damage for secondary weapon instead of primary weapon.</li>
<li>Fixed issue with character ranks not showing up in character menu. Bug was introducted in some previous update.</li>
<li>A skill can now be downgraded even if a parent skill has been upgraded, as long as the skill is above level 1.</li>
<li>15 new NPCs.</li>
<li>Increased the amount of XP bosses give.</li>
<li>Guild XP sharing has been added.</li>
<li>1 new payvualt item.</li>
<li>Items that have already been colorized can now be re-colorized.</li>
<li>Items and crafting materials that you do not have enough of will have their text in dark red to denote you cannot afford them in the shop menu.</li>
<li>Increased spawn rate of enemies a slight bit in areas #88 and #89.</li>
<li>3 new items.</li>
<li>Fixed two areas incorrectly marked #87 on map.</li>
<li>Fixed bug with "lava smash" skill not catching enemies on fire.</li>
<li>1 new boss enemy.</li>
<li>3 new areas.</li>
<li>New entry in the Eliapedia's story section.</li>
<li>2 new cutscene. You must travel from area #68 to #69 for one and from #86 to #87 for the other.</li>
<li>Fixed bug where your player would not face the correct direction after watching a cutscene.</li>
<li>Removed the mustache from the "ringleader hat" and added it as a new beard style.</li>
<li>Buffed magic breathe skill damage.</li>
<li>"Poison Zone" skill can now be upgraded to stage 4. "Pure rage" to stage 4. "Coin thief" to stage 5. "Magic breathe" to stage 4. "Sonic boom" to stage 5.</li>
<li>3 new skills (2 gunman and 1 whipmaster).</li>
<li>Fixed a miscalculation in the rage damage multiplier.</li>
<li>"Tornado" and "air bursts" skills now do weapon upgrade damage.</li>
<li>Increased" Tornado" skill duration from 12 seconds to 15 seconds.</li>
<li>The "Tornado" skill's animation now plays 29% faster.</li>
<li>Fixed grammatical error in rate of fire value for "Tornado skill".</li>
<li>Fixed overflowing text issue in main chat where players would spam long characters causing the chat scrolling to get screwed up.</li>
<li>Fixed mistake where KOTH win time was incorrectly set to 1 minute instead of 10 minutes.</li>
<li>1 new rank and HOF statue: KOTH wins.</li>
<li>Reduced lag caused by the hit effect created by poison and electric weapons.</li>
</ul>
<h4>Known Issues/To-Do List</h4>
<ul>
<li>Story does not progress to the Ancient Town yet.</li>
</ul>
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MasterSwan
Posts:191
Joined:Thu Jun 30, 2022 11:19 pm

Re: STAR WARS [eliatopias coding] #2

Post by MasterSwan » Mon Jul 18, 2022 8:32 pm

DUH DUH DUH this is the original version
Find me in a tree in Allion forest

MasterSwan
Posts:191
Joined:Thu Jun 30, 2022 11:19 pm

Re: STAR WARS [eliatopias coding] #2

Post by MasterSwan » Mon Jul 18, 2022 8:32 pm

I aint putting this in off topic cause none will SEE
Find me in a tree in Allion forest

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