360 camera

Talk about anything Eliatopia related.
ghoo
Posts:141
Joined:Sat Feb 01, 2020 3:50 am
Re: 360 camera

Post by ghoo » Thu Jun 11, 2020 5:43 pm

Stardew was made with c# pretty sure, decent video if interested -
https://www.youtube.com/watch?v=4-k6j9g5Hzk.
More importantly he recognized an issue and provided a solution.

Bank
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Joined:Mon May 18, 2020 6:22 pm

Re: 360 camera

Post by Bank » Sat Jun 13, 2020 6:35 pm

cyro557 wrote:
Wed Jun 10, 2020 1:33 am
Flashlight237 wrote:
Tue Jun 09, 2020 11:11 pm
cyro557 wrote:
Mon Jun 01, 2020 4:26 pm


as a coder myself i cant really see how to do this, ya i agree but if he were to do this it might mess up a few graphic and game object things from a coder's view.
I know Minecraft Dungeons (a Diablo-like, which Eliatopia seems to be in terms of RPGs) used silhouettes to show where objects are if they wind up behind the scenery. Dunno if the same would work with 2D sprites as they would with 3D maps, though. That's especially the case with the engines the games were made in, as Unreal Engine (the engine that Minecraft Dungeons was made in) is more complex than Unity (which is kinda basic for a game engine).
well, from what i was talking about with being on a 2D map you could put some empty game object on the player and you could write some code saying if that empty game object was behing something the tree would turn invisible, but the problem is that with a 3D map if you were behind lets say a wall, the wall would show transparent but it would look bad because you would see the void and lets say you were in the rain forest you would see the water. im not sure if this makes sence but i guess what im trying to say is that its possible. But the only big problem would be Depth with the eliatopia paper mario themed sprites.
what if only selective object are the ones that can turn invisible? for example the barrels in the armadillos ground. also thanks for the explanation its very knowledgeable.

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troopas
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Re: 360 camera

Post by troopas » Tue Jun 16, 2020 1:58 am

This game actually reminds me of Super Mario 3D Land with it's fixed camera lewl
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cyro557
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Re: 360 camera

Post by cyro557 » Tue Jun 16, 2020 2:19 am

troopas wrote:
Tue Jun 16, 2020 1:58 am
This game actually reminds me of Super Mario 3D Land with it's fixed camera lewl
yeah, also like paper mario
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troopas
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Re: 360 camera

Post by troopas » Tue Jun 16, 2020 4:41 am

cyro557 wrote:
Tue Jun 16, 2020 2:19 am
troopas wrote:
Tue Jun 16, 2020 1:58 am
This game actually reminds me of Super Mario 3D Land with it's fixed camera lewl
yeah, also like paper mario
I need the new paper mario in my life
Image

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