360 camera

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Genos
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360 camera

Post by Genos » Sat May 30, 2020 1:46 pm

There will be 360 camera in this game, on future right? Right?
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cyro557
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Re: 360 camera

Post by cyro557 » Sat May 30, 2020 1:59 pm

Genos wrote:
Sat May 30, 2020 1:46 pm
There will be 360 camera in this game, on future right? Right?
if that were to happen it would mess up the game really bad, from the camera we have its giving the illusion that the game is 3d with 3D sprites, but if we were to have a 3D camera the sprites trees, bushes, characters,monsters, etc would be like flat stanley.
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Genos
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Re: 360 camera

Post by Genos » Sat May 30, 2020 2:58 pm

ohh i see , okayy
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Robby
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Re: 360 camera

Post by Robby » Mon Jun 01, 2020 1:41 pm

Naw there will not be a fully 3D camera. Yes basically as cyro said. The game is a mix of 2D and 3D, so rotating the game full 3D wouldn't quite work and would look really odd.

Bank
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Re: 360 camera

Post by Bank » Mon Jun 01, 2020 2:32 pm

then at least add a function where if you were behind an object it should turn transparent in order to see whats in that spot.

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cyro557
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Re: 360 camera

Post by cyro557 » Mon Jun 01, 2020 4:26 pm

Bank wrote:
Mon Jun 01, 2020 2:32 pm
then at least add a function where if you were behind an object it should turn transparent in order to see whats in that spot.
as a coder myself i cant really see how to do this, ya i agree but if he were to do this it might mess up a few graphic and game object things from a coder's view.
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troopas
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Re: 360 camera

Post by troopas » Mon Jun 01, 2020 7:19 pm

Bank wrote:
Mon Jun 01, 2020 2:32 pm
then at least add a function where if you were behind an object it should turn transparent in order to see whats in that spot.
I and another person already suggested...no response..
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Bank
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Re: 360 camera

Post by Bank » Tue Jun 09, 2020 6:01 pm

cyro557 wrote:
Mon Jun 01, 2020 4:26 pm
Bank wrote:
Mon Jun 01, 2020 2:32 pm
then at least add a function where if you were behind an object it should turn transparent in order to see whats in that spot.
as a coder myself i cant really see how to do this, ya i agree but if he were to do this it might mess up a few graphic and game object things from a coder's view.
sorry for the late reply but i actually know a game that has this function which is stardew valley where if you stand behind a tree your character is visible while the tree is slightly transparent.

Flashlight237
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Re: 360 camera

Post by Flashlight237 » Tue Jun 09, 2020 11:11 pm

cyro557 wrote:
Mon Jun 01, 2020 4:26 pm
Bank wrote:
Mon Jun 01, 2020 2:32 pm
then at least add a function where if you were behind an object it should turn transparent in order to see whats in that spot.
as a coder myself i cant really see how to do this, ya i agree but if he were to do this it might mess up a few graphic and game object things from a coder's view.
I know Minecraft Dungeons (a Diablo-like, which Eliatopia seems to be in terms of RPGs) used silhouettes to show where objects are if they wind up behind the scenery. Dunno if the same would work with 2D sprites as they would with 3D maps, though. That's especially the case with the engines the games were made in, as Unreal Engine (the engine that Minecraft Dungeons was made in) is more complex than Unity (which is kinda basic for a game engine).

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cyro557
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Re: 360 camera

Post by cyro557 » Wed Jun 10, 2020 1:33 am

Flashlight237 wrote:
Tue Jun 09, 2020 11:11 pm
cyro557 wrote:
Mon Jun 01, 2020 4:26 pm
Bank wrote:
Mon Jun 01, 2020 2:32 pm
then at least add a function where if you were behind an object it should turn transparent in order to see whats in that spot.
as a coder myself i cant really see how to do this, ya i agree but if he were to do this it might mess up a few graphic and game object things from a coder's view.
I know Minecraft Dungeons (a Diablo-like, which Eliatopia seems to be in terms of RPGs) used silhouettes to show where objects are if they wind up behind the scenery. Dunno if the same would work with 2D sprites as they would with 3D maps, though. That's especially the case with the engines the games were made in, as Unreal Engine (the engine that Minecraft Dungeons was made in) is more complex than Unity (which is kinda basic for a game engine).
well, from what i was talking about with being on a 2D map you could put some empty game object on the player and you could write some code saying if that empty game object was behing something the tree would turn invisible, but the problem is that with a 3D map if you were behind lets say a wall, the wall would show transparent but it would look bad because you would see the void and lets say you were in the rain forest you would see the water. im not sure if this makes sence but i guess what im trying to say is that its possible. But the only big problem would be Depth with the eliatopia paper mario themed sprites.
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