So, the survey amassed 43 people through the three platforms I knowingly can post in (here, the Discord, and the wiki). That isn't bad all things considered. I took it upon myself to publish the results here so everyone can have access to them.
Platforms
https://prnt.sc/mkO7nRgVpqwH
87.8% play Eliatopia on PC while the rest used mobile devices. I'm surprised that no Mac or Linux users tried to use a Windows virtual machine to play the game.
Features
I'll be using Snooplax's Popularity Score Formula, which is shown here:
Popularity Score=PercentLiked+(2*PercentFaved)-(2*PercentLeastFaved)
where PercentLiked is the percent of people who liked something, PercentFaved is the percent of people who said it was their favorite thing, and PercentLeastFaved is the percent of people who said it was their least favorite.
That being said, here are the results for each feature in Eliatopia.
https://prnt.sc/dA9LgCTX5oSU
https://prnt.sc/nZ5jZmB6viNm
According to the results, here are the features ordered from most popular to least popular.:
Enchanting Equips: 107.5
PvE: 107.3
PvP: 102.5
Vendors: 97.1
Eliapedia: 90
Mounting/Riding Enemies: 85
Drone Drops: 44.3
Wishing Well: -43.5
I personally expected PVP to do better than it had here, though it partially had to do with either unawareness of the experience (as is the case with me) or the saltiness towards The Pit. PvP managed to top a score of 100 nonetheless.
On the other hand, the Wishing Well is the least popular feature with a score of -43.5. This is mostly due to difficulties both on the player's end and the developer's end to get the feature to work.
Monsters
Monsters are an interesting sight to behold. While they neither have the creativity found in RPGs like Epic Battle Fantasy 5 and Pokemon, nor the variety found in Maplestory, there are some monsters that stand out, like the Scorpee, Leafling, Night Stalker, and Scrap Bot. Below here are the basic results:
https://prnt.sc/j5GJltl-FknY
https://prnt.sc/Pxdg2jtLV_s_
https://prnt.sc/dMiHf1RUIE0y
And here are the detailed results:
https://prnt.sc/gpE4MQ2OXAsm
https://prnt.sc/rXiJiNFfwcHQ
Monsters are a wide topic as it is, with 45 different monsters; 3 which are bosses.
Top 5
Night Stalker: 92.8
Puff Monster: 87.8
Scorpee: 85.3
Auroch Beetle: 83
Shroom Warrior (aka GET BACK HERE!): 80.5
While one can claim that Night Stalkers and Puff Monsters are as popular as they are due to nostalgia for Helmet Heroes, I personally don't think that is the case as Leaflings are tied at #19 with Hellshags and Sentries. Rideable monsters are pretty popular, with three of the top 5 monsters being rideable and the lowest rideable monster, the Azulong, coming in at #6 alongside the Tesla Crawler.
Plans to make the Swamp Crab rideable are currently on limbo, but judging by the survey results, I see crabs, dumtilians, and claystones becoming smash hits as soon as they're made rideable.
Bottom 5
Mandrake: 38.9
Squisher: 34.3
Fernip: 34.2
P-Sicle: 34.1
Gal Roach: 31.7
I personally feel it is unfair for the Squisher to score as poorly as it did, as it is the first monster everyone sees. As for the Gal Roach, I feel it scored as low as it did due to how ugly it is, I mean look at it.:

Though that may be a biased thought. The last three of the bottom five are monsters that can be more logically explained.
For the Mandrake, it's mainly due to how easy it is to deal with a Mandrake. I have stated how to fix the Mandrake in one thread: https://www.eliatopia.com/forum/viewtop ... f=5&t=6948
But to sum it up, restore its dual-elemental nature and give it two powerful new attacks.
Fernips also share the same fault as Mandrakes, but unlike Mandrakes which can deal damage with their everyday attacks, Fernips only have Poison Damage, which will be rendered useless once poison resistance is built up:

I have made a significantly more challenging Fernip with vines that slam down on opponents. In this poll, my Fernip is almost universally favored over the current Fernip, which leads to the fact that the Fernip really needs an additional normal attack. I suggested a power of 175 for said normal attack, which against me would deal 4-8 damage.
P-Sicles, well... Let's face it; they hardly exist. I personally tried farming them just to figure out their drop lists and I gave up. There are plans for another Red Leaf Hills area, so hopefully there will be more of it and the Waffle Cone.
Bosses
As it currently stands, bosses don't really do the job they're meant to do in this game: provide a challenge or obstacle that you need to overcome before you progress through the story. Cionic Organism does the job half-right, as he is challenging, but all you gotta do to pass him by is to talk to a computer.
I intended to rectify the issues with bosses with Moonchyllus, who in my concept would need to be defeated in order for you to calm her down and ask her for directions to the Ancient House.
Here's how the bosses stand:
https://prnt.sc/3cOPGZNlKLIj
https://prnt.sc/khP0Hh0yXwwN
Bosses by Popularity Score:
Lumbercore: 131.6
Cionic Organism: 68
Moonchyllus (Concept as of now; still waiting for full fleshed-out appearance): 46
Ooze Horror: 32.3
In terms of popularity, Lumbercore outmatched the other bosses by quite a bit. This is likely because, while Lumbercore is an optional mid-boss, his area is a popular spot for farming early fire runes.
Cionic Organism is expected to fight alongside Moonchyllus in a dual battle, so it's no surprise that those two similar favorite/least favorite ratios. By that, I mean their favorite/least favorite ratios are split 50/50.
Ooze Horror is the least popular of the bosses, most likely due to how easy it is to kill him almost regardless of player level. If I was given the opportunity to improve on him, I would increase his defense from 7 to 16 and give him a second attack that has him spit toxic waste into the air and let it rain down on the players in the arena. That way, it would help Ooze Horror provide more of a challenge for lower-end players without making him frustrating to defeat.
Classes
Classes are basically the way we play the game. There are five different classes, each with a unique playstyle. I have recently considered a sixth class seriously, one based around boomerangs that can be minorly controlled mid-flight, but as it stands, I'm not ready to publish it.
Here are the results for each of the five classes:
https://prnt.sc/4df4VtGHIwm1
https://prnt.sc/r9Wg602pJbjo
Archer: 183.1
Warrior: 101.2
Gunman: 94.6
Mage: 45.6
Whipmaster: -73.3
Archers are by far the most popular class with a score of 183.1. This could be because it had the most robust moveset both with PvE and PvP in mind.
On the other hand, Whipmasters are the least popular class with a whopping -73.3. Whipmasters were recently buffed into viability, but it seems first impressions of the class remain strong. As it currently stands, there's hardly room for improvement, as whipmasters deal heavy damage with crits and MP cost is largely tethered to a skill's level (with 1 MP per skill level being as low as it can get), meaning trying to buff damage or lower MP cost is going to be a tricky endeavor just to pick one or the other.
Runes
Runes are what many people use to enchant weapons. There are currently 6 runes, with a 7th lifesteal rune being planned. Any more runes than those seven likely requires limitations on how many runes can be placed onto equipment at one time and/or adherence to monsters' elemental weaknesses and resistances.
https://prnt.sc/hnOF_MG67uUh
https://prnt.sc/MWWZdh_U34in
Runes Ordered by Popularity Score:
Poison Rune: 149.5
Electric Rune: 133.1
Sharpening Stone: 96.9
Fire Rune: 63.4
Hardening Stone: 22.4 (Lack of popularity mostly comes from pricing.)
Ice Rune: 15.5 (Lack of popularity stems from rarity and confusing functionality)
I personally do not understand why poison damage is ranked as high as it is. It does 4 fixed damage per stage, which I think should be bumped up to 5 again now that player elemental resistance is a thing. Poison damage will eat through the defenses of lower-HP monsters like Tesla Crawlers and Policemen, sure, but against high-HP monsters like the Scrap Bot, Blizzer, Auroch Beetle, and Gal Roach, poison damage is kinda garbage.
Electric runes, on the other hand, are my personal favorite rune, as they provide more additional damage per attack than a Sharpening Stone (15% as opposed to 10%), chain damage onto other monsters, and have a secret function that allows you to give every monster in the water a toaster bath.
Now, the least popular runes are the Hardening Stone and the Ice Rune. The Hardening Stone is likely as low as it is due to the price of hardening equipment. Just divide the final results by 4 as, minus accessories, there would normally be 4 pieces of equipment. That way, people wouldn't have to worry about the priciness of hardening for how little defense they provide. Or more simply, have hardening stones add more points to the other stats of armors as well, as some accessories are tailored to glass-cannon boosts.
Ice runes, on the other hand, are as low as they are due to their rarity and confusing functionality. Supposedly, they have a chance of debuffing a foe's defense by a certain amount for 3 seconds. This might cause some confusion among players; heck, I didn't understand them at first.
Equipment (Limited)
I had to limit the amount of questions that can be asked for equipment. This is due to the sheer amount of variety with equipment in general. As such, here are the results.:
https://prnt.sc/xuRjDcmYN5Dw
Most people favor Weapons, with Armor sets coming in 2nd, Accessories in 3rd, and Shields in dead last.
https://prnt.sc/arpF2r19nw18
https://prnt.sc/1wd8QVQyAx93
https://prnt.sc/XM34GHVOCrTd
https://prnt.sc/1DkUwZYHZyxA
https://prnt.sc/hgXBOuiAhEcO
https://prnt.sc/A84u5DrMWWwx
With the sheer variety of equipments, I had to stick with favorites here. These are the most favored sets out of what we got.:
Tribal Set: 5
Parasite Set: 4
Alloy Grape Set: 3
Casted Crow Set: 3
Banana Set: 3
Knight Set: 3
The Tribal set seems to be the most favored set, with the recently-added Parasite set being the 2nd most favored. Interestingly the Banana Set is among the sets with 3 people stating it was their favorite despite being one of the earliest sets you can get. It's likely due to its silliness, but I still find it surprising nonetheless. Maybe I'll consider making more silly costume-type sets like that if people want it more.
So yeah, there's everything. Eliatopia is still getting new content and features, so this all may change sooner or later.