new pole for new area and new monsters in it
I will make basic story ideas for each one
I use Superman's spine & skull + my whip to make me:
Re: new pole for new area and new monsters in it
basic story ideas & monsters(enemies):
Disposed experiments: The conscientioussness factory made a lot of successfull experiments like lumbercore, ferral beast, and Multiplex Cortex. All these experiments have had failures. behind(the the left of) the factory has a big warehouse full of mutated, mixed-up monster. some of them resemble monsters from around eliatopia plus humans, eliatopians, and even renegades.
- The monsters are weak(attack), and slow. they have a lot of defence, pr-60, and can heal very fast. you need to kill them quickly before they regenerate.
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More failures from the contioussness factory: The same Idea as the previous one, however these are more weaker and prone to poison. these failures are just dumped in the woods left to suffer.
- the monsters are far more weaker
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Shroom village: After traveling further(up) shroom borough, you will meet a shroom village filled with more mushroom, spore type enemies and even great frogs.
- a lot of these enemies have electrical and poison attacks, they also come in groups to ambush enemies(humans and elians)
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ancient city: next to ancient town(the road that's blocaded) there's a city, empty and deserted. In there are just more scrapbots and saw guardians. After going further the city you see more land, perhaps there's more people there?
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artic/snow area: somewhere in the ice caves, there's a crack that leads outside(to the left) When you go out it's snow everywhere. The whole place slows you down and reduces your armor by 1% every 10 sec up to 99%.
- Enemies in the biggining are ice squishers then blizzers, then ice-bats. further down you will meat a yeti boss.
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Deep woodland area: further down area 3 there's aleans stopping you from going further because of zantis' orders. once you have killed zantis you can intimidate the elian by telling him you killed him your self. in there there's a whole forest with new wild predetory creatures.
- these monsters can leap to you, they have the same difficulty of killing saw bots but they leap towards you.
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Great lake: after area 106(the barricade) there's a whole big lake with more mutated monsters. This time they're piranha, mutated to grow bigger to harvest their teeth for weapons. you can swim in the water but it is advised not to by local scientist. you can just go near the water and shoots them. Get too close and they might jump and bite you.
-piranhas are hard to aim/kill because their in the water and rangers may have to move around and angle their shots properly to hit a specific peranha while close ranged classes have to risk it and tank them. They also do a lot of poison dmg.
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Xantis' dungion: the entrance to his dungeon is in 102, but you can't go in until you've finished the story(go to 104) in there are trapped humans that are brain washed. These humans were the ones from the resistance, they're skilled and well armored. they're all grouping together to kill you.
- these humans(5 of them) are lv 120, stats allocated good for their class. Each of them are warrior, archer, whip, gunner, waizzard. Once they see you they will immediately go towards you and attack you. there's a chance one of them can drop their armor.
Disposed experiments: The conscientioussness factory made a lot of successfull experiments like lumbercore, ferral beast, and Multiplex Cortex. All these experiments have had failures. behind(the the left of) the factory has a big warehouse full of mutated, mixed-up monster. some of them resemble monsters from around eliatopia plus humans, eliatopians, and even renegades.
- The monsters are weak(attack), and slow. they have a lot of defence, pr-60, and can heal very fast. you need to kill them quickly before they regenerate.
.
.
.
More failures from the contioussness factory: The same Idea as the previous one, however these are more weaker and prone to poison. these failures are just dumped in the woods left to suffer.
- the monsters are far more weaker
.
.
.
Shroom village: After traveling further(up) shroom borough, you will meet a shroom village filled with more mushroom, spore type enemies and even great frogs.
- a lot of these enemies have electrical and poison attacks, they also come in groups to ambush enemies(humans and elians)
.
.
.
ancient city: next to ancient town(the road that's blocaded) there's a city, empty and deserted. In there are just more scrapbots and saw guardians. After going further the city you see more land, perhaps there's more people there?
.
.
.
artic/snow area: somewhere in the ice caves, there's a crack that leads outside(to the left) When you go out it's snow everywhere. The whole place slows you down and reduces your armor by 1% every 10 sec up to 99%.
- Enemies in the biggining are ice squishers then blizzers, then ice-bats. further down you will meat a yeti boss.
.
.
.
Deep woodland area: further down area 3 there's aleans stopping you from going further because of zantis' orders. once you have killed zantis you can intimidate the elian by telling him you killed him your self. in there there's a whole forest with new wild predetory creatures.
- these monsters can leap to you, they have the same difficulty of killing saw bots but they leap towards you.
.
.
.
Great lake: after area 106(the barricade) there's a whole big lake with more mutated monsters. This time they're piranha, mutated to grow bigger to harvest their teeth for weapons. you can swim in the water but it is advised not to by local scientist. you can just go near the water and shoots them. Get too close and they might jump and bite you.
-piranhas are hard to aim/kill because their in the water and rangers may have to move around and angle their shots properly to hit a specific peranha while close ranged classes have to risk it and tank them. They also do a lot of poison dmg.
.
.
.
Xantis' dungion: the entrance to his dungeon is in 102, but you can't go in until you've finished the story(go to 104) in there are trapped humans that are brain washed. These humans were the ones from the resistance, they're skilled and well armored. they're all grouping together to kill you.
- these humans(5 of them) are lv 120, stats allocated good for their class. Each of them are warrior, archer, whip, gunner, waizzard. Once they see you they will immediately go towards you and attack you. there's a chance one of them can drop their armor.
I use Superman's spine & skull + my whip to make me:
Re: new pole for new area and new monsters in it
new pole
I use Superman's spine & skull + my whip to make me:
Re: new pole for new area and new monsters in it
vote vote vote!!!!!!
I use Superman's spine & skull + my whip to make me:
Re: new pole for new area and new monsters in it
bump
I use Superman's spine & skull + my whip to make me: