Monster Damage?

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Flashlight237
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Monster Damage?

Post by Flashlight237 » Thu Dec 05, 2019 7:05 am

Hey there. So... How does monster damage work in this game? More specifically, the damage players take from monsters? I know part of it has to do with my armor (which is simply combined equipment defense*base defense), but what of a monster's power? Let's use both the Squisher and the Swamp Crab here.

Squishers do no damage even to naked newbies, who have 1 base defense and no equipment armor, leading to an armor value of 0. its weird because under the exact same circumstances, fanged squishers dealt 2 or 3 damage.

Swamp crabs, on the other hand, dealt 10 to 15 damage on me on my main account when I had taken my fencing mask off. My armor value is 420 without the mask (14 base defense and 30 equipment armor).

What are their base powers in this case?

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Robby
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Re: Monster Damage?

Post by Robby » Wed Dec 11, 2019 4:39 pm

Enemy power is pretty simple, it is as follows:

Crab base power = 22

enemyDamageOutput = basePower * basePower.


For a players final defensive output, it is as follows:

equipDefense = helmDef + shirtDef + pantsDef + bootsDef + shieldDef
playerDefenseOutput = playerDefense * equipDefense


Then the damage would be calculated as follows.

midDamage = enemyDamageOutput - playerDefenseOutput
if(midDamage < 0) midDamage = 0; //This just makes it so you can't take negative damage.
finalDamage = ....//A random number between 75% to 125% of midDamage.


Hope that makes sense! And hopefully I copied everything over right, but I think that should be correct.

Flashlight237
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Re: Monster Damage?

Post by Flashlight237 » Wed Dec 11, 2019 7:45 pm

Robby wrote:
Wed Dec 11, 2019 4:39 pm
Enemy power is pretty simple, it is as follows:

Crab base power = 22

enemyDamageOutput = basePower * basePower.


For a players final defensive output, it is as follows:

equipDefense = helmDef + shirtDef + pantsDef + bootsDef + shieldDef
playerDefenseOutput = playerDefense * equipDefense


Then the damage would be calculated as follows.

midDamage = enemyDamageOutput - playerDefenseOutput
if(midDamage < 0) midDamage = 0; //This just makes it so you can't take negative damage.
finalDamage = ....//A random number between 75% to 125% of midDamage.



Hope that makes sense! And hopefully I copied everything over right, but I think that should be correct.
I think you missed something in the part I've marked in red. When doing the math with the formula (assuming 420 for me not having the Fencing Mask on), I got a damage output of 64 (48 to 80) even though the crabs did at most 15 to me. Was I supposed to divide by 5 somewhere? I managed to get more accurate results that way.

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Robby
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Re: Monster Damage?

Post by Robby » Wed Dec 11, 2019 7:58 pm

Ah! You are exactly correct, yes. I forgot that part. You'd just divide the final result by 5 to get the correct damage.

Flashlight237
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Re: Monster Damage?

Post by Flashlight237 » Wed Dec 11, 2019 9:08 pm

Robby wrote:
Wed Dec 11, 2019 7:58 pm
Ah! You are exactly correct, yes. I forgot that part. You'd just divide the final result by 5 to get the correct damage.
Thanks. In any case, I plugged it in and tested the power levels of each monster. This was what I got.:

Squisher: 1 or 2 (most likely 2; I only got 0s even when naked)
Fanged Squisher: 4
Spiked Squisher: 8
Petunia: 12
Shagdaw: 16
Ground Spitter: 19

Personally, I'd increase the Squisher's power to 3 to allow it to actually deal damage to anyone, though to balance that out, you should also buff the Fanged Squisher's power to 5.

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Robby
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Re: Monster Damage?

Post by Robby » Thu Dec 12, 2019 4:17 pm

Ok, I'll try and keep the suggestion in mind for the squishers power, I'll just have to run some numbers and make sure it's not too much. Because if a new players dies too easily, that may easily be a game killer for them and make them never come back to the game.

Oh, and yes you are indeed correct. All of those powers for the enemies are spot on. ;)

Flashlight237
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Re: Monster Damage?

Post by Flashlight237 » Thu Dec 12, 2019 5:58 pm

Robby wrote:
Thu Dec 12, 2019 4:17 pm
I'll just have to run some numbers and make sure it's not too much.
I did the math myself. Against a naked player, a power of 3 would cause the monster to have a damage output ranging from 1.35 to 2.25 damage (base damage of 1.8). Pretty much 1s, maybe some 2s if a monster gets lucky. A power of 2, on the other hand, would deal 0.6 to 1 damage to a naked player (base damage of 0.8).

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