Can I say something...
Posted: Mon Sep 05, 2022 2:34 am
...because I have had this in mind for months now. Like, since the day the request got approved, I had my doubts. Gave it a little bit of time, mostly being skeptical, and I've come to a predictable conclusion.
Global XP has made the game significantly worse. I don't care if I can cheap out and get some sweet overnight XP, it has legitimately made the game more of a burden than an actual fun thing I like doing. A lot of you will probably disagree (mostly the new guys who like joining guilds and getting to 80 in a day), but, really, I can't be the only one who has a gripe with this.
I said it when it got accepted, the price is bollocks, and it is 100% p2w. A lot of people felt like saying that robby needs money, something I clearly know and have tried appeasing to by buying emeralds whenever I can in my own economic state. I don't get how adding this 50 dollar idle factory feature is a good thing for the game. Sure, it got robby his money, it sold well at launch especially, and I'm glad he gets to pay the bills via the game, but the effect it has had on the game was making the last 3 years (approximately) of a decently balanced payvault, to have been for naught. Say it needed to happen for robby's financial stability, I don't care because I am not here to point the finger and call robby greedy or negligent. I am here to state why I hate it, whether or not it legitimately NEEDED to happen. If robby was at a financially unable spot in his life, I legitimately cannot blame him...but I can still make my point. I legitimately spent nothing to get global afterall, me and another member collaborated to get it when it launched...arguably the money aspect is the least of my problem.
Global XP is an almost intentionally coercive and addicting mechanic, made to make you play the game more and more, due to the fear of not only missing out on YOUR levels, but also those of your guild. Either as a leader trying to keep fifty people on board, or as a member trying to meet the quota, something many guilds have been adding alongside a reward (an entirely different, but opinionated issue, which I don't want to divulge with), the game is essentially controlling your schedule, not the other way around. You HAVE to keep the game on 24/7, you HAVE to grind daily, and it HAS to be for a long while, otherwise nobody is happy.
Previously, your progression was limited to YOUR time played, pure dedication and playtime. It is why "just play the game" was always my response to people asking how to reach a high level. Arguably, this was true in Helmet Heroes aswell, ignoring the books and pets, that game's guild system was simply the near exp share from this, allowing for actual teamwork and social interaction...INFACT, even the 3x guild coins and exp would be better than this, since, for as p2w as that was, it all depended on you, and it never made you feel like you had to keep the game on 24/7.
Nowadays, it's not about your personal growth, now you gotta keep the game on ALL the time, grind for all the people doing the same, for a LONG while. Keep the game on, wake up every day with it to greet you, probably with like a dozen or so DMs about some kids wanting to join at level 20, a few members leaving because you simply can't grind enough now that all your friends are either inactive, selling their accounts, naked, or bored, and some stuff in tagalog that I can't for the life of me understand. I am stepping into highly opinionated, subjective stuff here, but there is nothing worse than waking up, and having to look at this stupid, fvcking ui. There is nothing worse than trying to sleep, and hearing the notification sound BLARE your eardrums, because you can't turn the game off, and you can't turn the sound off because you'll probably miss something really important!
Oh wait, I can, but OH WAIT, I'll lose out on that experience that everyone is getting...that is my problem. The mechanic feels borderline intentionally predatory, like it forces you to play. There is no break from the game, because the most efficient way to play it is to leave it on 24 hours a day, and PLAY for most of those. You wanna play another game? Well, first off you'll be unable to grind, second, eliatopia will be sucking away resources if you even try.
What happens when you have to do the exact same thing every day, something you (presumably) already did every day out of enjoyment, but double? Well, you eventually get sick of it, you're burnt out. Around a year's worth of playing has basically meant nothing, as this new mechanic has sucked away the enjoyment I previously had. You start being spiteful, you don't even want to play the game, and suddenly it just crashes, but you don't even care about launching it again. I'm done with having the game on 24/7, watching over me, instead of me watching over it, atleast for now.
Saying it is just this that made me spiteful would be an understatement, real life events might have something to do with it afterall, but I can pinpoint the moment global xp got added as the day my enjoyment of the game started going downhill. Not because the rest of the game suffered, but because the structure of the game itself became intentionally coercive. No matter how good your game is to play, if it forces you to play it, then your game stops being fun and instead becomes a problem, a burden.
I know most people are going to look at this and think it's just another dumb, overly long rant. But, I assure you, I am not here to pinpoint blame, at this point it might just be a cry for help, since a game that means a lot to me has gone from being fun to just kinda being a routine waste of my time and resources, all because of a simple addition that imo ruined everything.
I have no idea how you'd be able to fix this, and I'm pretty sure most kids are mad at me for hating their "level 80 in a day" mechanic. I just REALLY wanted to say all this for a long while now, since I have basically kept my mouth shut since it got added. I'd say I "told you so", but I didn't tell you the game was going to become this much of a burden on me mentally, I couldn't possibly predict anything I described besides the monetary aspect... I WISH that was the only problem.
excuse me...
Global XP has made the game significantly worse. I don't care if I can cheap out and get some sweet overnight XP, it has legitimately made the game more of a burden than an actual fun thing I like doing. A lot of you will probably disagree (mostly the new guys who like joining guilds and getting to 80 in a day), but, really, I can't be the only one who has a gripe with this.
I said it when it got accepted, the price is bollocks, and it is 100% p2w. A lot of people felt like saying that robby needs money, something I clearly know and have tried appeasing to by buying emeralds whenever I can in my own economic state. I don't get how adding this 50 dollar idle factory feature is a good thing for the game. Sure, it got robby his money, it sold well at launch especially, and I'm glad he gets to pay the bills via the game, but the effect it has had on the game was making the last 3 years (approximately) of a decently balanced payvault, to have been for naught. Say it needed to happen for robby's financial stability, I don't care because I am not here to point the finger and call robby greedy or negligent. I am here to state why I hate it, whether or not it legitimately NEEDED to happen. If robby was at a financially unable spot in his life, I legitimately cannot blame him...but I can still make my point. I legitimately spent nothing to get global afterall, me and another member collaborated to get it when it launched...arguably the money aspect is the least of my problem.
Global XP is an almost intentionally coercive and addicting mechanic, made to make you play the game more and more, due to the fear of not only missing out on YOUR levels, but also those of your guild. Either as a leader trying to keep fifty people on board, or as a member trying to meet the quota, something many guilds have been adding alongside a reward (an entirely different, but opinionated issue, which I don't want to divulge with), the game is essentially controlling your schedule, not the other way around. You HAVE to keep the game on 24/7, you HAVE to grind daily, and it HAS to be for a long while, otherwise nobody is happy.
Previously, your progression was limited to YOUR time played, pure dedication and playtime. It is why "just play the game" was always my response to people asking how to reach a high level. Arguably, this was true in Helmet Heroes aswell, ignoring the books and pets, that game's guild system was simply the near exp share from this, allowing for actual teamwork and social interaction...INFACT, even the 3x guild coins and exp would be better than this, since, for as p2w as that was, it all depended on you, and it never made you feel like you had to keep the game on 24/7.
Nowadays, it's not about your personal growth, now you gotta keep the game on ALL the time, grind for all the people doing the same, for a LONG while. Keep the game on, wake up every day with it to greet you, probably with like a dozen or so DMs about some kids wanting to join at level 20, a few members leaving because you simply can't grind enough now that all your friends are either inactive, selling their accounts, naked, or bored, and some stuff in tagalog that I can't for the life of me understand. I am stepping into highly opinionated, subjective stuff here, but there is nothing worse than waking up, and having to look at this stupid, fvcking ui. There is nothing worse than trying to sleep, and hearing the notification sound BLARE your eardrums, because you can't turn the game off, and you can't turn the sound off because you'll probably miss something really important!
Oh wait, I can, but OH WAIT, I'll lose out on that experience that everyone is getting...that is my problem. The mechanic feels borderline intentionally predatory, like it forces you to play. There is no break from the game, because the most efficient way to play it is to leave it on 24 hours a day, and PLAY for most of those. You wanna play another game? Well, first off you'll be unable to grind, second, eliatopia will be sucking away resources if you even try.
What happens when you have to do the exact same thing every day, something you (presumably) already did every day out of enjoyment, but double? Well, you eventually get sick of it, you're burnt out. Around a year's worth of playing has basically meant nothing, as this new mechanic has sucked away the enjoyment I previously had. You start being spiteful, you don't even want to play the game, and suddenly it just crashes, but you don't even care about launching it again. I'm done with having the game on 24/7, watching over me, instead of me watching over it, atleast for now.
Saying it is just this that made me spiteful would be an understatement, real life events might have something to do with it afterall, but I can pinpoint the moment global xp got added as the day my enjoyment of the game started going downhill. Not because the rest of the game suffered, but because the structure of the game itself became intentionally coercive. No matter how good your game is to play, if it forces you to play it, then your game stops being fun and instead becomes a problem, a burden.
I know most people are going to look at this and think it's just another dumb, overly long rant. But, I assure you, I am not here to pinpoint blame, at this point it might just be a cry for help, since a game that means a lot to me has gone from being fun to just kinda being a routine waste of my time and resources, all because of a simple addition that imo ruined everything.
I have no idea how you'd be able to fix this, and I'm pretty sure most kids are mad at me for hating their "level 80 in a day" mechanic. I just REALLY wanted to say all this for a long while now, since I have basically kept my mouth shut since it got added. I'd say I "told you so", but I didn't tell you the game was going to become this much of a burden on me mentally, I couldn't possibly predict anything I described besides the monetary aspect... I WISH that was the only problem.
excuse me...