New Class For Robby

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Tufail
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Location:Quandle Dingle Street
New Class For Robby

Post by Tufail » Sat Aug 27, 2022 5:21 am

This Is CopyRighted© this was made by pumpkinj for the original post "New Class?" so i made this new class called "Thrower

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Last edited by Tufail on Sat Aug 27, 2022 11:46 pm, edited 1 time in total.
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-June-
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Joined:Wed Jun 22, 2022 5:26 pm

Re: New Class

Post by -June- » Sat Aug 27, 2022 5:43 am

i liek that giga chad xd
:lol:

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Tufail
Posts:106
Joined:Mon Mar 28, 2022 7:43 am
Location:Quandle Dingle Street

Re: New Class

Post by Tufail » Sat Aug 27, 2022 11:46 pm

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hajilE
Posts:22
Joined:Sun Jul 31, 2022 5:27 pm

Re: New Class For Robby

Post by hajilE » Sun Aug 28, 2022 1:38 am

Guessing that I am allowed to brainstorm ideas, I'm just going to put some here-
Class Stats-
They are supposed to be a medium ranged character with a variety of stats for their weapons. Their projectiles won't go as far as an archer's or gunner's, but they will still go a decent distance, and along with that, they will have a decent amount of defense.
Weapon Mechanics-
Like the Archer, their reload speed will stay the same, but like the gunner, their weapon will change an attack stat for them, although that attack stat will be the travel speed of the projectile instead of the "reload" speed.
Class Skills-
1. Power Throw:
You put more power into your throw, so it deals more damage .
Each upgrade to the skill will add an extra 40% damage, and the skill will cost 2 Mp per upgrade. (Example: Lv.2 Power Throw will cost 4 Mp)
Upgrades: 5

Sub-Skills:
Speed Throw:
Due to the power you're putting into the throw, the projectile will move faster.
Each upgrade will make the projectile move an extra 20% faster, and each upgrade will add an extra 1 Mp to the cost of the skill.
Upgrades: 5

Fiery Throw: (You must unlock the speed throw before you can upgrade this)
Due to the extra speed the projectile is moving, the projectile catches on fire and deals fire damage.
For every upgrade for this sub-skill, the fire damage for this skill will increase by 2, and the Mp cost will go up by 2 per upgrade.
Upgrades: 4

2. Piercing Shot: (Passive Skill)
Your shots become powerful enough to where your attacks can sometimes pierce through an enemy.
Every upgrade to the skill will give an extra 5% of this happening, but it can only pierce through 1 extra enemy before the projectile stops.
Upgrades: 5

Sub Skills:
Extra Pierce:
Due to how powerful the piercing of the weapon gets, it gains the ability to pierce through more than 2 enemies.
Each upgrade will increase the number of the maximum number of monsters able to be pierced by 1.
Upgrades: 3

3. Explosive Shot:
Because of the magic put into the projectile, the next projectile deals extra damage AND makes a small explosion, so you can hit extra monsters.
Each upgrade increases the damage and the explosion size by an extra 20%, but will add an extra 3 Mp to the cost.
This skill can be upgraded 4 times.

Weapon Ideas- (Sorted worst to best.)
(Please note that they don't have images, as I am too lazy too.)
Plastic Ball-
A very light toy ball made of cheap plastic. It is commonly filling ball pits.
Damage: 3
Travel Speed: Average

Wooden Boomerang-
Whoever made this did a bad job, as it doesn't come back to you when you throw it.
Damage: 4
Travel Speed: Average

Needle-
A metal needle that would be much more effective if it was bigger.
Damage: 3
Travel Speed: Fast

Playing Card-
Although it is just a paper card, it is surprisingly decent at killing weak monsters.

Juggling Knife-
A decent quality knife that is quite blunt, so the performer doesn't get hurt on stage.
Damage: 6
Travel Speed: Average

Toy Plane-
A solid plane made of plastic. It flies on its own, although it needs you to throw it due to how slow it flies by itself.
Damage 8
Travel Speed: Slow

Dodgeball-
A strong ball made of a very hard and sturdy rubber, so that way people can get hurt while playing.
Damage: 12
Travel Speed: Fast

Brick-
A generally heavy piece of dried clay normally used for building things, such as houses.
Damage: 16
Travel Speed: Slow

Cannonball-
A heavy ball made of a solid iron.
Damage: 34
Travel Speed: Slow

Golden Ace-
A magical playing card with a very high amount of powerful magic, thus is why it is glowing in a golden color.
Damage: 42
Travel Speed: Fast
Idk what to write.

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Pro_xGamer
Posts:918
Joined:Sat Feb 26, 2022 12:35 pm
Location:America

Re: New Class For Robby

Post by Pro_xGamer » Sun Aug 28, 2022 6:26 am

SUPPORT THIS
The only pro player in America sweating in Eliatopia

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TheWood
Posts:1933
Joined:Mon Jun 21, 2021 7:10 am
Location:Alion city on the Eliatopia

Re: New Class For Robby

Post by TheWood » Sun Aug 28, 2022 7:03 am

No.

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Tufail
Posts:106
Joined:Mon Mar 28, 2022 7:43 am
Location:Quandle Dingle Street

Re: New Class For Robby

Post by Tufail » Sun Aug 28, 2022 7:35 am

hajilE wrote:
Sun Aug 28, 2022 1:38 am
Guessing that I am allowed to brainstorm ideas, I'm just going to put some here-
Class Stats-
They are supposed to be a medium ranged character with a variety of stats for their weapons. Their projectiles won't go as far as an archer's or gunner's, but they will still go a decent distance, and along with that, they will have a decent amount of defense.
Weapon Mechanics-
Like the Archer, their reload speed will stay the same, but like the gunner, their weapon will change an attack stat for them, although that attack stat will be the travel speed of the projectile instead of the "reload" speed.
Class Skills-
1. Power Throw:
You put more power into your throw, so it deals more damage .
Each upgrade to the skill will add an extra 40% damage, and the skill will cost 2 Mp per upgrade. (Example: Lv.2 Power Throw will cost 4 Mp)
Upgrades: 5

Sub-Skills:
Speed Throw:
Due to the power you're putting into the throw, the projectile will move faster.
Each upgrade will make the projectile move an extra 20% faster, and each upgrade will add an extra 1 Mp to the cost of the skill.
Upgrades: 5

Fiery Throw: (You must unlock the speed throw before you can upgrade this)
Due to the extra speed the projectile is moving, the projectile catches on fire and deals fire damage.
For every upgrade for this sub-skill, the fire damage for this skill will increase by 2, and the Mp cost will go up by 2 per upgrade.
Upgrades: 4

2. Piercing Shot: (Passive Skill)
Your shots become powerful enough to where your attacks can sometimes pierce through an enemy.
Every upgrade to the skill will give an extra 5% of this happening, but it can only pierce through 1 extra enemy before the projectile stops.
Upgrades: 5

Sub Skills:
Extra Pierce:
Due to how powerful the piercing of the weapon gets, it gains the ability to pierce through more than 2 enemies.
Each upgrade will increase the number of the maximum number of monsters able to be pierced by 1.
Upgrades: 3

3. Explosive Shot:
Because of the magic put into the projectile, the next projectile deals extra damage AND makes a small explosion, so you can hit extra monsters.
Each upgrade increases the damage and the explosion size by an extra 20%, but will add an extra 3 Mp to the cost.
This skill can be upgraded 4 times.

Weapon Ideas- (Sorted worst to best.)
(Please note that they don't have images, as I am too lazy too.)
Plastic Ball-
A very light toy ball made of cheap plastic. It is commonly filling ball pits.
Damage: 3
Travel Speed: Average

Wooden Boomerang-
Whoever made this did a bad job, as it doesn't come back to you when you throw it.
Damage: 4
Travel Speed: Average

Needle-
A metal needle that would be much more effective if it was bigger.
Damage: 3
Travel Speed: Fast

Playing Card-
Although it is just a paper card, it is surprisingly decent at killing weak monsters.

Juggling Knife-
A decent quality knife that is quite blunt, so the performer doesn't get hurt on stage.
Damage: 6
Travel Speed: Average

Toy Plane-
A solid plane made of plastic. It flies on its own, although it needs you to throw it due to how slow it flies by itself.
Damage 8
Travel Speed: Slow

Dodgeball-
A strong ball made of a very hard and sturdy rubber, so that way people can get hurt while playing.
Damage: 12
Travel Speed: Fast

Brick-
A generally heavy piece of dried clay normally used for building things, such as houses.
Damage: 16
Travel Speed: Slow

Cannonball-
A heavy ball made of a solid iron.
Damage: 34
Travel Speed: Slow

Golden Ace-
A magical playing card with a very high amount of powerful magic, thus is why it is glowing in a golden color.
Damage: 42
Travel Speed: Fast
yes
Image

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Tufail
Posts:106
Joined:Mon Mar 28, 2022 7:43 am
Location:Quandle Dingle Street

Re: New Class For Robby

Post by Tufail » Sun Aug 28, 2022 7:46 am

hajilE wrote:
Sun Aug 28, 2022 1:38 am
Guessing that I am allowed to brainstorm ideas, I'm just going to put some here-
Class Stats-
They are supposed to be a medium ranged character with a variety of stats for their weapons. Their projectiles won't go as far as an archer's or gunner's, but they will still go a decent distance, and along with that, they will have a decent amount of defense.
Weapon Mechanics-
Like the Archer, their reload speed will stay the same, but like the gunner, their weapon will change an attack stat for them, although that attack stat will be the travel speed of the projectile instead of the "reload" speed.
Class Skills-
1. Power Throw:
You put more power into your throw, so it deals more damage .
Each upgrade to the skill will add an extra 40% damage, and the skill will cost 2 Mp per upgrade. (Example: Lv.2 Power Throw will cost 4 Mp)
Upgrades: 5
Image
Sub-Skills:
Speed Throw:
Due to the power you're putting into the throw, the projectile will move faster.
Each upgrade will make the projectile move an extra 20% faster, and each upgrade will add an extra 1 Mp to the cost of the skill.
Upgrades: 5
Image
Fiery Throw: (You must unlock the speed throw before you can upgrade this)
Due to the extra speed the projectile is moving, the projectile catches on fire and deals fire damage.
For every upgrade for this sub-skill, the fire damage for this skill will increase by 2, and the Mp cost will go up by 2 per upgrade.
Upgrades: 4
Image
that's only i can do
im too lazy to make too many edit
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Zeltonn
Posts:1619
Joined:Sat Sep 11, 2021 4:55 pm
Location:Location:

Re: New Class For Robby

Post by Zeltonn » Sun Aug 28, 2022 10:05 am

(very last post made by me no responses whatsoever)
Thrower is like archer but without a bow nor arrow. in my opinion i dont see any purpose for this.
Rip TechnoBlade

pumpkinj
Posts:48
Joined:Thu Dec 03, 2020 11:41 pm

Re: New Class For Robby

Post by pumpkinj » Tue Aug 30, 2022 11:12 am

This is a pretty good class idea i hope it makes it in the game at some day or year but
yeah nice job trufail

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