New Class For Robby
This Is CopyRighted© this was made by pumpkinj for the original post "New Class?" so i made this new class called "Thrower
Last edited by Tufail on Sat Aug 27, 2022 11:46 pm, edited 1 time in total.
Re: New Class For Robby
Guessing that I am allowed to brainstorm ideas, I'm just going to put some here-
Class Stats-
They are supposed to be a medium ranged character with a variety of stats for their weapons. Their projectiles won't go as far as an archer's or gunner's, but they will still go a decent distance, and along with that, they will have a decent amount of defense.
Weapon Mechanics-
Like the Archer, their reload speed will stay the same, but like the gunner, their weapon will change an attack stat for them, although that attack stat will be the travel speed of the projectile instead of the "reload" speed.
Class Skills-
1. Power Throw:
You put more power into your throw, so it deals more damage .
Each upgrade to the skill will add an extra 40% damage, and the skill will cost 2 Mp per upgrade. (Example: Lv.2 Power Throw will cost 4 Mp)
Upgrades: 5
Sub-Skills:
Speed Throw:
Due to the power you're putting into the throw, the projectile will move faster.
Each upgrade will make the projectile move an extra 20% faster, and each upgrade will add an extra 1 Mp to the cost of the skill.
Upgrades: 5
Fiery Throw: (You must unlock the speed throw before you can upgrade this)
Due to the extra speed the projectile is moving, the projectile catches on fire and deals fire damage.
For every upgrade for this sub-skill, the fire damage for this skill will increase by 2, and the Mp cost will go up by 2 per upgrade.
Upgrades: 4
2. Piercing Shot: (Passive Skill)
Your shots become powerful enough to where your attacks can sometimes pierce through an enemy.
Every upgrade to the skill will give an extra 5% of this happening, but it can only pierce through 1 extra enemy before the projectile stops.
Upgrades: 5
Sub Skills:
Extra Pierce:
Due to how powerful the piercing of the weapon gets, it gains the ability to pierce through more than 2 enemies.
Each upgrade will increase the number of the maximum number of monsters able to be pierced by 1.
Upgrades: 3
3. Explosive Shot:
Because of the magic put into the projectile, the next projectile deals extra damage AND makes a small explosion, so you can hit extra monsters.
Each upgrade increases the damage and the explosion size by an extra 20%, but will add an extra 3 Mp to the cost.
This skill can be upgraded 4 times.
Weapon Ideas- (Sorted worst to best.)
(Please note that they don't have images, as I am too lazy too.)
Plastic Ball-
A very light toy ball made of cheap plastic. It is commonly filling ball pits.
Damage: 3
Travel Speed: Average
Wooden Boomerang-
Whoever made this did a bad job, as it doesn't come back to you when you throw it.
Damage: 4
Travel Speed: Average
Needle-
A metal needle that would be much more effective if it was bigger.
Damage: 3
Travel Speed: Fast
Playing Card-
Although it is just a paper card, it is surprisingly decent at killing weak monsters.
Juggling Knife-
A decent quality knife that is quite blunt, so the performer doesn't get hurt on stage.
Damage: 6
Travel Speed: Average
Toy Plane-
A solid plane made of plastic. It flies on its own, although it needs you to throw it due to how slow it flies by itself.
Damage 8
Travel Speed: Slow
Dodgeball-
A strong ball made of a very hard and sturdy rubber, so that way people can get hurt while playing.
Damage: 12
Travel Speed: Fast
Brick-
A generally heavy piece of dried clay normally used for building things, such as houses.
Damage: 16
Travel Speed: Slow
Cannonball-
A heavy ball made of a solid iron.
Damage: 34
Travel Speed: Slow
Golden Ace-
A magical playing card with a very high amount of powerful magic, thus is why it is glowing in a golden color.
Damage: 42
Travel Speed: Fast
Class Stats-
They are supposed to be a medium ranged character with a variety of stats for their weapons. Their projectiles won't go as far as an archer's or gunner's, but they will still go a decent distance, and along with that, they will have a decent amount of defense.
Weapon Mechanics-
Like the Archer, their reload speed will stay the same, but like the gunner, their weapon will change an attack stat for them, although that attack stat will be the travel speed of the projectile instead of the "reload" speed.
Class Skills-
1. Power Throw:
You put more power into your throw, so it deals more damage .
Each upgrade to the skill will add an extra 40% damage, and the skill will cost 2 Mp per upgrade. (Example: Lv.2 Power Throw will cost 4 Mp)
Upgrades: 5
Sub-Skills:
Speed Throw:
Due to the power you're putting into the throw, the projectile will move faster.
Each upgrade will make the projectile move an extra 20% faster, and each upgrade will add an extra 1 Mp to the cost of the skill.
Upgrades: 5
Fiery Throw: (You must unlock the speed throw before you can upgrade this)
Due to the extra speed the projectile is moving, the projectile catches on fire and deals fire damage.
For every upgrade for this sub-skill, the fire damage for this skill will increase by 2, and the Mp cost will go up by 2 per upgrade.
Upgrades: 4
2. Piercing Shot: (Passive Skill)
Your shots become powerful enough to where your attacks can sometimes pierce through an enemy.
Every upgrade to the skill will give an extra 5% of this happening, but it can only pierce through 1 extra enemy before the projectile stops.
Upgrades: 5
Sub Skills:
Extra Pierce:
Due to how powerful the piercing of the weapon gets, it gains the ability to pierce through more than 2 enemies.
Each upgrade will increase the number of the maximum number of monsters able to be pierced by 1.
Upgrades: 3
3. Explosive Shot:
Because of the magic put into the projectile, the next projectile deals extra damage AND makes a small explosion, so you can hit extra monsters.
Each upgrade increases the damage and the explosion size by an extra 20%, but will add an extra 3 Mp to the cost.
This skill can be upgraded 4 times.
Weapon Ideas- (Sorted worst to best.)
(Please note that they don't have images, as I am too lazy too.)
Plastic Ball-
A very light toy ball made of cheap plastic. It is commonly filling ball pits.
Damage: 3
Travel Speed: Average
Wooden Boomerang-
Whoever made this did a bad job, as it doesn't come back to you when you throw it.
Damage: 4
Travel Speed: Average
Needle-
A metal needle that would be much more effective if it was bigger.
Damage: 3
Travel Speed: Fast
Playing Card-
Although it is just a paper card, it is surprisingly decent at killing weak monsters.
Juggling Knife-
A decent quality knife that is quite blunt, so the performer doesn't get hurt on stage.
Damage: 6
Travel Speed: Average
Toy Plane-
A solid plane made of plastic. It flies on its own, although it needs you to throw it due to how slow it flies by itself.
Damage 8
Travel Speed: Slow
Dodgeball-
A strong ball made of a very hard and sturdy rubber, so that way people can get hurt while playing.
Damage: 12
Travel Speed: Fast
Brick-
A generally heavy piece of dried clay normally used for building things, such as houses.
Damage: 16
Travel Speed: Slow
Cannonball-
A heavy ball made of a solid iron.
Damage: 34
Travel Speed: Slow
Golden Ace-
A magical playing card with a very high amount of powerful magic, thus is why it is glowing in a golden color.
Damage: 42
Travel Speed: Fast
Idk what to write.
- Pro_xGamer
- Posts:918
- Joined:Sat Feb 26, 2022 12:35 pm
- Location:America
Re: New Class For Robby
yeshajilE wrote: ↑Sun Aug 28, 2022 1:38 amGuessing that I am allowed to brainstorm ideas, I'm just going to put some here-
Class Stats-
They are supposed to be a medium ranged character with a variety of stats for their weapons. Their projectiles won't go as far as an archer's or gunner's, but they will still go a decent distance, and along with that, they will have a decent amount of defense.
Weapon Mechanics-
Like the Archer, their reload speed will stay the same, but like the gunner, their weapon will change an attack stat for them, although that attack stat will be the travel speed of the projectile instead of the "reload" speed.
Class Skills-
1. Power Throw:
You put more power into your throw, so it deals more damage .
Each upgrade to the skill will add an extra 40% damage, and the skill will cost 2 Mp per upgrade. (Example: Lv.2 Power Throw will cost 4 Mp)
Upgrades: 5
Sub-Skills:
Speed Throw:
Due to the power you're putting into the throw, the projectile will move faster.
Each upgrade will make the projectile move an extra 20% faster, and each upgrade will add an extra 1 Mp to the cost of the skill.
Upgrades: 5
Fiery Throw: (You must unlock the speed throw before you can upgrade this)
Due to the extra speed the projectile is moving, the projectile catches on fire and deals fire damage.
For every upgrade for this sub-skill, the fire damage for this skill will increase by 2, and the Mp cost will go up by 2 per upgrade.
Upgrades: 4
2. Piercing Shot: (Passive Skill)
Your shots become powerful enough to where your attacks can sometimes pierce through an enemy.
Every upgrade to the skill will give an extra 5% of this happening, but it can only pierce through 1 extra enemy before the projectile stops.
Upgrades: 5
Sub Skills:
Extra Pierce:
Due to how powerful the piercing of the weapon gets, it gains the ability to pierce through more than 2 enemies.
Each upgrade will increase the number of the maximum number of monsters able to be pierced by 1.
Upgrades: 3
3. Explosive Shot:
Because of the magic put into the projectile, the next projectile deals extra damage AND makes a small explosion, so you can hit extra monsters.
Each upgrade increases the damage and the explosion size by an extra 20%, but will add an extra 3 Mp to the cost.
This skill can be upgraded 4 times.
Weapon Ideas- (Sorted worst to best.)
(Please note that they don't have images, as I am too lazy too.)
Plastic Ball-
A very light toy ball made of cheap plastic. It is commonly filling ball pits.
Damage: 3
Travel Speed: Average
Wooden Boomerang-
Whoever made this did a bad job, as it doesn't come back to you when you throw it.
Damage: 4
Travel Speed: Average
Needle-
A metal needle that would be much more effective if it was bigger.
Damage: 3
Travel Speed: Fast
Playing Card-
Although it is just a paper card, it is surprisingly decent at killing weak monsters.
Juggling Knife-
A decent quality knife that is quite blunt, so the performer doesn't get hurt on stage.
Damage: 6
Travel Speed: Average
Toy Plane-
A solid plane made of plastic. It flies on its own, although it needs you to throw it due to how slow it flies by itself.
Damage 8
Travel Speed: Slow
Dodgeball-
A strong ball made of a very hard and sturdy rubber, so that way people can get hurt while playing.
Damage: 12
Travel Speed: Fast
Brick-
A generally heavy piece of dried clay normally used for building things, such as houses.
Damage: 16
Travel Speed: Slow
Cannonball-
A heavy ball made of a solid iron.
Damage: 34
Travel Speed: Slow
Golden Ace-
A magical playing card with a very high amount of powerful magic, thus is why it is glowing in a golden color.
Damage: 42
Travel Speed: Fast
Re: New Class For Robby
hajilE wrote: ↑Sun Aug 28, 2022 1:38 amGuessing that I am allowed to brainstorm ideas, I'm just going to put some here-
Class Stats-
They are supposed to be a medium ranged character with a variety of stats for their weapons. Their projectiles won't go as far as an archer's or gunner's, but they will still go a decent distance, and along with that, they will have a decent amount of defense.
Weapon Mechanics-
Like the Archer, their reload speed will stay the same, but like the gunner, their weapon will change an attack stat for them, although that attack stat will be the travel speed of the projectile instead of the "reload" speed.
Class Skills-
1. Power Throw:
You put more power into your throw, so it deals more damage .
Each upgrade to the skill will add an extra 40% damage, and the skill will cost 2 Mp per upgrade. (Example: Lv.2 Power Throw will cost 4 Mp)
Upgrades: 5
Sub-Skills:
Speed Throw:
Due to the power you're putting into the throw, the projectile will move faster.
Each upgrade will make the projectile move an extra 20% faster, and each upgrade will add an extra 1 Mp to the cost of the skill.
Upgrades: 5
Fiery Throw: (You must unlock the speed throw before you can upgrade this)
Due to the extra speed the projectile is moving, the projectile catches on fire and deals fire damage.
For every upgrade for this sub-skill, the fire damage for this skill will increase by 2, and the Mp cost will go up by 2 per upgrade.
Upgrades: 4
that's only i can do
im too lazy to make too many edit
Re: New Class For Robby
(very last post made by me no responses whatsoever)
Thrower is like archer but without a bow nor arrow. in my opinion i dont see any purpose for this.
Thrower is like archer but without a bow nor arrow. in my opinion i dont see any purpose for this.
Rip TechnoBlade
Re: New Class For Robby
This is a pretty good class idea i hope it makes it in the game at some day or year but
yeah nice job trufail
yeah nice job trufail