MaxBlue01 wrote: ↑Sat Aug 20, 2022 6:23 pm
nonsense
I'm not even BOTHERING to analyze your apologist bυllshit, it is cheating, let me tell you why your argument is actual nonsense.
Like, basic question, WHY do people bot? That's right, to have the game play itself, so that they can make exp while they sleep, ergo, make more exp than everyone else by using macros. They are doing it to gain an unfair advantage.
Now, why do people cheat?
To gain an unfair advantage...That is literally what botting does. It's not a "cheesy way of grinding", it's not even DEBATABLE, botting is almost always seen as cheating, and is almost always ban worthy. This is not just the case for Eliatopia, it's ban worthy in basically most games.
This is not a debate, this is a commonly known and agreed upon fact.
By the way, because you're somehow not bright enough to get this, cheating is the broad term for using non game legal techniques to gain an unfair advantage, hacking is a FORM of cheating, by altering the game's memory to give you more of something valuable, or, in some other cases, give you an optical or aural advantage (i.e. changing foosteps to be much more noticeable, which is why most multiplayer games limit how mods work on servers via settings). Cheating has many forms, botting, the use of exploits, memory editing, it's not as simple as "hacking into the mainframe and getting 2m emeralds", that's child's play to detect and ban.
You might not know this if your game library is limited to only barely known indie MMOs, but botting DOES happen in other games, and it is incredibly ban worthy there, moreso than in elia infact. Example? Team Fortress 2, back in the day people used programs to farm item drops, which had a rare chance of being hats (INCREDIBLY valuable when they first came out by default). All the drops had monetary value, since weapons could be turned into metal, which is used to craft hats, and the community has turned it into part of the game's currency. These "idling" programs mimicked the engine so that players could run the game without sucking in resources. While the difference is the use of different programs, the action of having the game basically play itself with unfair means, is the same. There was no memory hacking, only the incredibly unfair use of a program to simulate player activity for items...botting, in every sense of the word, that community simply has different lingo.
Now, what happened? Well, Valve noticed, wiped the items, banned all the botters, and gave anyone who did not bot a halo hat as a reward. After that, they reworked the drop system, so that it needed player input for every single drop, rather than just dropping the item into your inventory...note how this did not excuse the botters exploiting a game's weakness via programs for money, they didn't just get a slap on the wrist, UNLIKE most cheaters here which just come back after a month.
Botting is cheating, period. Here's the wiki article in case you're interested in decade old info on a dead game:
https://wiki.teamfortress.com/wiki/Idling