A message to Robby.
On my last forum I asked if there will be a level cap in Eliatopia. I got one answer from a fellow player which was no. Now this answer didn't come straight from Robby. so I can't deny or confirm if this is true or not. But if this is true then there needs to be some re balancing in the amount of exp needed for leveling.(or more mobs with higher exp). For example, I talked to the second highest level in the game, GeraltOfRivia, and he stated that he needed 375,000 exp to level up. He needs to get this grinding mobs that give minuscule amounts of exp. He also states that it takes him 1 to 2 weeks to gain a single level. If you see this Robby please reply. Please and thank you.
- GeraltOfRivia
- Posts:754
- Joined:Thu Dec 26, 2019 6:01 pm
- Location:Poland
Re: A message to Robby.
Lemme tell you one thing, all i said is true but i don't complain because of one simple reason-this game is still in development so don't expect too much from it.
Re: A message to Robby.
Ah, I didn't think of that
Re: A message to Robby.
A level cap would just discourage people to play
From, Zuji
Eliatopia: Zuji
Discord: Zuji#7832
Gmail: Private
PM me on discord or on Eliatopia for any questions!
Eliatopia: Zuji
Discord: Zuji#7832
Gmail: Private
PM me on discord or on Eliatopia for any questions!
Re: A message to Robby.
I know i'm just saying that if there is going to be infinite leveling there needs to be exp re balancing in the future
Re: A message to Robby.
Ye the def and exp formulas need to be changed bruv
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- Posts:60
- Joined:Sat Jul 27, 2019 7:46 pm
- Location:here
Re: A message to Robby.
yeah, the high level people in this game take a long time to level up because they could farm a monster with way better stats.
Re: A message to Robby.
None of us are staff, mostly just people who have played for a while, migrants from hh.
Rob may answer, he is usually busy cooking up content. Can't answer it all, so all I can offer
is opinion based on past experiences.
Removing limits feels freeing and endless. Drawback of absurdly op players, daunting to newcomers.
Additional resources not available to original players added in development usually levels the play field.
Oh and like others said expect a whole lot balancing in development.
Rob may answer, he is usually busy cooking up content. Can't answer it all, so all I can offer
is opinion based on past experiences.
Removing limits feels freeing and endless. Drawback of absurdly op players, daunting to newcomers.
Additional resources not available to original players added in development usually levels the play field.
Oh and like others said expect a whole lot balancing in development.
Re: A message to Robby.
Why would there be a level cap? It would just make the high level players quit because there's point in grinding anymore. It would also make the leaderboards just whoever made it to that level first so other people can't get on the leaderboard.