As i understand u right i am a bully to younger kids when i p2w?MaxBlue01 wrote: ↑Tue Aug 02, 2022 8:09 pmBozzy, i'm guessing you are one of the type of players who often (always?) think something like "shut up and take my money" everytime you see something that can be bought with real money. I understand Robby need money to live. However, there is 2 way to do it: either by being fair to every players (including those who can enjoy the game, without being able to support financially. AKA most kids playing this game, and i'm fairly certain kids / young adolescents is the main target for this game), or by being a scum to the majority of players (like favoring "grown-ups" by giving them unfair advantages. which is pretty much the definition of a P2W).
In the payvault, i consider almost all of the items to be fair (not talking about price). Most of them are vanity based items (custom color for items, your stats window, guild flag, ...). Some of them are minor convenience that does NOT give broken advantages (stats point reset may allow players to make a more optimised build with his gameplay expereience, but a player at the same level can have the same stats without payvault. It doesn't give extra stats points, unlike HH) (item inventory expension may allow players to grab more loot at once, allowing them to stay in one place farming for longer. But in terms of combat, it does nothing).
Some people may argue global XP is unfair. Personally, while it's true players will get level's up faster and gain few stats points faster, i don't believe this is the major problem of the game. You can use global XP and reach lvl 60 if you want, however there is no way you can afford any loot for that level range (since coins drops remain normal). The money problem remain the same, with or without global xp. And the major part of your stats come from equipment, which require tons of money. Which bring me to the main unfair payvault item: the coin magnet. By it's very existance, it made the wishing well event basically unplayable for the normal player (i already made a post about this event and his problems. Check the "suggestions").
Last but no least. Bozzy said: "Imagine (the developer) pouring YEARS learning to create video games". Hate to break it to you, but compared to my experience with HH, i don't feel like Robby learned enough about his mistakes, and keep repeating some of them. One blatant exemple is the emeralds systems, which basically replace tickets. Once again, the rich players control all the OP items and the money, while normal players have to grind and work for... a reward that is NOT worth it. No, spending like 10 hours just to obtain 100k at around lvl 35, when any equipment at this level cost between 400k and 500k is NOT worth it for the normal player. At this point, we are no better than "slaves", just like we were at HH. In terms of gameplay, we keep some imbalance between roles (in PvP: mage's lightning cloud still OP, gunman class by itself is still OP, ...)
And then there are the few things added to Eliatopia that i feel aren't fair. The major thing being the runes system, making it almost mandatory to have tons of them when you are near late-game. And considering how expensive they are in vending machines, how rare they are to obtain (especially the need to farm WEAK monsters to get low level runes, stealing farm from normal playersp, and how many you need, this feel like too much work for what's worth. Some runes seems more broken than others, especially poison runes for cowboys (right now, they dominate late-game grind + PvP because of that). There is also some 1-way area passages that make no sense to add, and just add more useless work. There are also mandatory areas that require a minimim number of players (which btw some players cheese it by exploiting mage magic shield + grenade). There is also some sudden difficulty spikes (the 1st cave, auroch beetle, mandrake, feral beasts, ...).
Just to be clear, i'm not saying Robby did no improvements at all. There are few of them compared to HH: removing the book system, allowing players to place items in vending machine for free (improving market interactions), the drop drone event (although currently, it's more like an attempt, with how broken it is currently), ...
Anyway Bozzy, just because YOU can spend tons of money for this game, it does NOT mean everyone should do the same just to play the game normaly. There should be a reasonable playing time to target for the normal player and the progression. Staying in the same area for months is NOT a good game design. In case you haven't noticed, most of the normal players won't have the time (and the patience) to play this game 10 hours per day, every day, for a few years. We have lives IRL. So why punish players that have less means? Why shaming players that don't have the means to spend real money? Just because a player have tons of real money he can spend in the game for his own benefit (with advantages), that doesn't make him a hero. Usually, that makes him a bully against kids. So for the sake of the video game future, let's all stop this mendatory P2W, let's not encourage Robby to become more and more a scammer and an exploiter of the rich people. He want to create video games? Then he need to understand the players community as a whole, not just thinking about how much money he can gain. We aren't heartless robots or programs. We are people. People that need to be respected, regardless of their personal situation.
Alr then.. nice to know that lul