Basic Ideas for what they do:
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Torch: uses torch to blow fire in medium distance, burning enemies and doing a lot of dmg.
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Technomancer: Takes materials from the ground and enemies to create living robots to fight for you.
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Morning Star: Swing around your weapons for a lot of aoe and break your aponents armor. has combos and movement.
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Musician: Weak dmg, supports yourself and allies(not just healing), can make opponents weaker.
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throwing stars: lots of trick abilities to confuse enemies, decent dmg, lots of movement.
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Battle boots: sacrifices boots(armor) for battle boots(weapon). has weapons(like spikes) built in the boots to deal more dmg.
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Grappling hook: fastest and hardest class idea. needs a wall(something to hook on) to work properly. lots of combos and movements.
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Ice Wizard: can defend itself pretty well(ability wise not armor/shield). can slow down and debuff enemies.
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Lobber: throws bottles at opponents or allies. lots of aoe
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Mechanic: Playstyle revolves around building stuff to attack opponents or defend yourself. Meaning you can't go far from your creations. Meant for capturing flags and conquering koth
Poll for weapon concepts #4
I use Superman's spine & skull + my whip to make me:
Re: Poll for weapon concepts #4
vote dang it! >:C
I use Superman's spine & skull + my whip to make me:
Re: Poll for weapon concepts #4
one more day :DDD
I use Superman's spine & skull + my whip to make me:
Re: Poll for weapon concepts #4
mechanic won, crafting through the battle field
. I'm sick, story will be released in a couple days.
. I'm sick, story will be released in a couple days.
I use Superman's spine & skull + my whip to make me: