*Cough Cough* nearly 3 weeks at this point ...... forgive me if I sound like im rushing it (with 1 dev developing everything .... unless that's not actually the case), but ..... where could it be?
And what is there to expect? (if it correlates to that suggestion poll, and only 1 thing is implemented, that'd be quite the letdown for me .... but oh well, better than nothing.)
And if I'm correct, this has been the biggest duration in between updates (previous was 14 days, unless im wrong, lol)
Tl;DR: Take your time, would just appreciate a status update here and there.
Update ....?
- CrazyVanilla
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Re: Update ....?
Robby has been working on Elia mobile version recently so I would assume they has taken up most of his time. And for game-wise, the next update I believe is going to contain mostly balancing, and I would assume would be released at the same time as mobile version because I don't think it'd make a lot of sense workload-wise to release mobile then have to update it like a few days/ a week later? Just an assumption tho, and at least mobile should be out very soon, possibly today i'm hoping 

Last edited by CrazyVanilla on Fri Mar 19, 2021 4:21 pm, edited 1 time in total.

Re: Update ....?
Hmmm, that sounds reasonable, alrighty then ,_, let's "hope".CrazyVanilla wrote: ↑Fri Mar 19, 2021 2:26 pmRobby has been working on Elia mobile version recently so I would assume they has taken up most of his time. And for game-wise, the next update I believe is going to contain mostly balancing, and I would assume would be released at the same time as mobile version because I don't think i'd make a lot of sense workload-wise to release mobile then have to update it like a few days/ a week later? Just an assumption tho, and at least mobile should be out very soon, possibly today i'm hoping![]()
KONO DIA DA!
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Re: Update ....?
Yeah, the thing about going multi-platform (even if we are just going mobile) is mainly the matter of how differently each platform works. The screencap we got from Robby provided perhaps the simplest example of how differently the mobile port would work (controls, duh!), but I would imagine API and coding differences are part of the issue as well.