This could be a nice simple feature I could add. If I see more support I will consider adding it in.
What you're referring to would more or less be all of the guild member's kills added together? Or did you have something different in mind?
Search found 4167 matches
- Tue Feb 08, 2022 9:49 pm
- Forum: Suggestions
- Topic: Guild kills
- Replies: 6
- Views: 354
- Tue Feb 08, 2022 9:26 pm
- Forum: Suggestions
- Topic: Punching
- Replies: 26
- Views: 1201
Re: Punching
While this would be cool, my question is "would this be cooler than adding more content"? This wouldn't be a whole ton of work, but it'd be enough that I'm not sure if players would really want this added more-so than new content and features that they could better utilize. In other words, I feel li...
- Tue Feb 08, 2022 9:20 pm
- Forum: Suggestions
- Topic: Sharpening Armor
- Replies: 7
- Views: 388
Re: Sharpening Armor
You can harden armor currently. I'm not sure what sense sharpening it would make though. >.<
- Tue Feb 08, 2022 9:19 pm
- Forum: Suggestions
- Topic: story line
- Replies: 6
- Views: 362
Re: story line
1 new flashback will be in the coming update.
- Tue Feb 08, 2022 2:16 pm
- Forum: Bugs & Errors
- Topic: Moonlight Cloak
- Replies: 1
- Views: 156
Re: Moonlight Cloak
Thanks, I'll get this fixed for next update.
- Mon Feb 07, 2022 7:10 pm
- Forum: Suggestions
- Topic: Suggestion for New Weapon And Set
- Replies: 2
- Views: 199
Re: Suggestion for New Weapon And Set
As long as I have time, this is planned for the coming update.
- Mon Feb 07, 2022 7:04 pm
- Forum: Bugs & Errors
- Topic: Level Requirements of guns
- Replies: 4
- Views: 245
Re: Level Requirements of guns
Sure, here is the simplified logic, as of this post: byte NON_GUN_ATTACK_RATE = 25; ushort levelReq = Math.Ceiling((Power + Defense) / 2f); if (TwoHanded == false && Defense == 0) levelReq *= 1.3f; //If is a one handed weapon, increase the level requirement. if(ShootRate > 0) { //If this is a gun. s...
- Mon Feb 07, 2022 6:00 pm
- Forum: Bugs & Errors
- Topic: Level Requirements of guns
- Replies: 4
- Views: 245
Re: Level Requirements of guns
Ok thanks for the post. I did notice this when adding the new equipment in, however I decided to ignore it because I wasn't sure if anyone cared. But since it seems someone does, I'll go ahead and modify the formula to take into account the shoot rate of guns for next update.
- Mon Feb 07, 2022 5:06 pm
- Forum: Bugs & Errors
- Topic: Effects of the electric rune
- Replies: 6
- Views: 352
Re: Effects of the electric rune
Ok thanks. I've got this changed to yellow for next update as well as a slight electric animation as well, since the still image of the electric chain can look a little cheesy.
- Mon Feb 07, 2022 4:07 pm
- Forum: Bugs & Errors
- Topic: Effects of the electric rune
- Replies: 6
- Views: 352
Re: Effects of the electric rune
TheWood is correct.
What effect are you referring to that is still blue? Do you mean the large lightning bolt for chain damage between enemies?
What effect are you referring to that is still blue? Do you mean the large lightning bolt for chain damage between enemies?